defaultproperties
{
ShockwaveToSprayOdds=0.330000
SpermToPodOdds=0.500000
ProjectileClassSperm=Class'U2Pawns.ProjectileAraknid'
ProjectileClassPods=Class'U2Pawns.ProjectileAraknidAlt'
MinPodRefireDelay=8.000000
MinSpermRefireDelay=5.000000
MinLeapRefireDelay=5.000000
MinSpermAttackRange=512.000000
ShockwaveLowToHighOdds=0.670000
MinShockwaveRange=250.000000
EffectRotation=(Yaw=-24576)
ShockwaveHeightLow=-60.000000
ShockwaveHeightHigh=20.000000
EffectType=ParticleRadiator'ArakBossFX.ParticleRadiator0'
PodAttackDuration=7.000000
TeammateCheckRadius=3000.000000
bLimitPodAttacks=true
MaxHathlingsAllowedForPodAttack=2
MaxLightsAllowedForPodAttack=2
MaxMediumsAllowedForPodAttack=1
MaxAraknidsAllowedForPodAttack=3
RetreatPctHealth=0.500000
DeathPctHealth=0.300000
DeathOrders='Goto'
DeathOrdersObjectTag='BossDeathSpot'
DeathOrdersRange=10.000000
DeathFocusTurningRate=999999
DeathScriptFile="BossDeath"
DeathCutsceneEvent='BossDeathScene'
CumulDamageFilterType=Class'U2.DamageTypeBiologicalGas'
CumulDamageFilterOdds=0.800000
CumulDamageFilterTimeout=2.000000
CumulDamageFilterBaseDamage=2000
AttackActiveBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=7.000000)
AttackActiveBehaviors(1)=(StateName=AttackTacticalMove,Odds=0.500000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveBehaviors(2)=(StateName=AttackClose,Odds=1.000000,TimeMin=2.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=3.000000)
AttackActiveMeleeHitBehaviors(0)=(StateName=AttackTacticalMoveMelee,TimeMin=0.500000,TimeMax=0.500000)
AttackPassiveBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=50.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveMeleeHitBehaviors(0)=(StateName=AttackTacticalRetreatMelee,Odds=1.000000,TimeMin=2.000000,TimeMax=5.000000)
bLeapRequiresLOS=false
bTurnToEnemyAfterLeap=true
LeapHighSpeed=1200.000000
LeapLowSpeed=1200.000000
LeapDelayFailure=5.000000
LeapDelayLand=0.500000
LeapDelaySuccess=15.000000
LeapMaxDamage=75
LeapMaxMomentumTransfer=100000.000000
bHasRangedAttack=true
RangeMaxAttackMobile=1500.000000
RangeMaxAttackMobileNoLOS=1500.000000
FireCheckRate=4.000000
FireFastPauseTime=3.000000
FireSlowPauseTime=3.000000
FireOffset=(X=90.000000,Z=80.000000)
Melee01MaxDamage=40
Melee01MomentumPerUnitDamage=2000
StepSounds(0)="U2AraknidHeavyA.Move1"
StepSounds(1)="U2AraknidHeavyA.Move2"
StepSounds(2)="U2AraknidHeavyA.Move3"
StepSounds(3)="U2AraknidHeavyA.Move4"
StepSoundRadius=512.000000
StepSoundPitch=0.750000
StepShakeRadius=1024.000000
StepShakeMagnitude=7.000000
StepShakeDuration=0.400000
LandSounds(0)="U2AraknidHeavyA.Land4"
LandSounds(1)="U2AraknidHeavyA.Land5"
LandSounds(2)="U2AraknidHeavyA.Land6"
LandSoundRadius=200.000000
LandSoundPitch=1.000000
LandShakeRadius=1024.000000
LandShakeMagnitude=10.000000
LandShakeDuration=0.600000
bAlertOthersRequiresLOS=false
WanderPauseOdds=0.100000
WanderPauseMax=15.000000
WanderSpeedMin=0.250000
WanderSpeedMax=0.250000
WanderSpreadAngle=30.000000
WanderViewBlockedTurnOdds=0.250000
TimeBeforeCarcassDestroyed=0.000000
VoicePackage="U2AraknidHeavyA"
MaxRandomSoundTime=3.000000
WalkingAnims(0)=(WalkingAnimType=WAT_RunFast)
WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
bCanKnockDown=false
bCanPanic=false
bQuickCarcassCleanup=false
GibSetClass=Class'U2Pawns.GibSetAraknidHeavy'
bSpecialHardLandings=true
MinIsTurningRate=4000.000000
LeapOdds=0.500000
LeapMinRange=256.000000
LeapMaxRange=1024.000000
MeleeOdds=1.000000
MeleeRange=150.000000
bSmoothTurns=false
GroundSpeed=245.000000
WalkingPct=1.000000
MaxFallSpeed=1000000.000000
Health=10000
bGibOnInvalidDeathLanding=true
ControllerClass=Class'U2Pawns.U2AraknidControllerHeavy'
CarcassCollisionRadius=120.000000
CarcassCollisionHeight=60.000000
bIgnoreImpactForces=true
Mesh=LegendMesh'GlmCharactersG.Araknidheavy'
PrePivot=(Z=15.000000)
Skins(0)=Shader'CharacterFXT.Araknid.AraknidHeavyBody1FX'
Skins(1)=Shader'CharacterFXT.Araknid.araknidheavybody2FX'
Skins(2)=Shader'CharacterFXT.Araknid.araknidheavybody3FX'
CollisionRadius=100.000000
CollisionHeight=80.000000
CanEncroachList(0)=Class'U2Pawns.U2AraknidLight'
CanEncroachList(1)=Class'U2Pawns.U2AraknidMedium'
Mass=300.000000
RotationRate=(Yaw=20000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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