defaultproperties
{
AttackActiveBehaviors(0)=(StateName=AttackClose,TimeMin=1.000000,TimeMax=5.000000)
AttackActiveBehaviors(1)=(StateName=AttackStationary,TimeMin=0.250000,TimeMax=0.500000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
bPredictChargeLocation=false
Melee01MaxDamage=5
Melee01MomentumPerUnitDamage=500
WanderDistMax=256.000000
WanderDistMin=128.000000
WanderMaxZComponent=0.000000
WanderPauseMin=0.500000
WanderPauseMax=2.000000
WanderSpeedMin=1.000000
WanderSpeedMax=1.000000
WanderViewBlockedTurnOdds=0.000000
VoicePackage="U2AraknidLightA"
WalkingAnims(0)=(WalkingAnimType=WAT_RunFast)
WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
bCanKnockDown=false
GibSetClass=Class'U2Pawns.GibSetAraknidLight'
WalkingSlowPct=1.000000
bCrawler=true
MeleeOdds=1.000000
MeleeRange=30.000000
TacticalMoveType=TMT_Basic
GroundSpeed=280.000000
WalkingPct=1.000000
Health=5
bActorShadows=false
AmbientSound=Sound'U2AraknidLightA.Move.MovementSkitterWalkLoud'
Mesh=LegendMesh'GlmCharactersG.AraknidLight_Medium'
SoundRadius=256.000000
SoundVolume=128
CollisionRadius=16.000000
CollisionHeight=18.000000
CanEncroachList(0)=Class'U2Pawns.U2AraknidMedium'
CanEncroachList(1)=Class'U2Pawns.U2AraknidHeavy'
Mass=9.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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