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//============================================================================= // U2AraknidLight.uc //============================================================================= class U2AraknidLight extends U2AraknidBase; //----------------------------------------------------------------------------- event PreBeginPlay() { Super.PreBeginPlay(); AmbientSound = None; // turned on/off through notify } //----------------------------------------------------------------------------- event Destroyed() { AmbientSound = None; RemoveAllTimers(); Super.Destroyed(); } //----------------------------------------------------------------------------- function Died( Controller Killer, class<DamageType> DamageType, vector HitLocation, vector Momentum ) { Super.Died( Killer, DamageType, HitLocation, Momentum ); AmbientSound = None; } //----------------------------------------------------------------------------- function PlayMovementSound(); // uses ambient sound //----------------------------------------------------------------------------- function WentDormant( bool bVal ) { if( bVal ) AmbientSound = None; else AmbientSound = default.AmbientSound; } //----------------------------------------------------------------------------- defaultproperties { AttackActiveBehaviors(0)=(StateName=AttackClose,TimeMin=1.000000,TimeMax=5.000000) AttackActiveBehaviors(1)=(StateName=AttackStationary,TimeMin=0.250000,TimeMax=0.500000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) bPredictChargeLocation=false Melee01MaxDamage=5 Melee01MomentumPerUnitDamage=500 WanderDistMax=256.000000 WanderDistMin=128.000000 WanderMaxZComponent=0.000000 WanderPauseMin=0.500000 WanderPauseMax=2.000000 WanderSpeedMin=1.000000 WanderSpeedMax=1.000000 WanderViewBlockedTurnOdds=0.000000 VoicePackage="U2AraknidLightA" WalkingAnims(0)=(WalkingAnimType=WAT_RunFast) WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None) bCanKnockDown=false GibSetClass=Class'U2Pawns.GibSetAraknidLight' WalkingSlowPct=1.000000 bCrawler=true MeleeOdds=1.000000 MeleeRange=30.000000 TacticalMoveType=TMT_Basic GroundSpeed=280.000000 WalkingPct=1.000000 Health=5 bActorShadows=false AmbientSound=Sound'U2AraknidLightA.Move.MovementSkitterWalkLoud' Mesh=LegendMesh'GlmCharactersG.AraknidLight_Medium' SoundRadius=256.000000 SoundVolume=128 CollisionRadius=16.000000 CollisionHeight=18.000000 CanEncroachList(0)=Class'U2Pawns.U2AraknidMedium' CanEncroachList(1)=Class'U2Pawns.U2AraknidHeavy' Mass=9.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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