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U2Pawns.U2AraknidLightHatched

Extends
U2AraknidLight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.LicenseePawn
         |   
         +-- U2.U2Pawn
            |   
            +-- U2AI.U2PawnBase
               |   
               +-- U2AI.U2PawnBasic
                  |   
                  +-- U2Pawns.U2AraknidBase
                     |   
                     +-- U2Pawns.U2AraknidLight
                        |   
                        +-- U2Pawns.U2AraknidLightHatched

Constants Summary
PlayerEnemyDamage=10.0
PlayerEnemyHealth=5.0
PlayerTeamDamage=20.0
PlayerTeamHealth=50.0

Functions Summary
function SetTeam (int _TeamNumber ))
Inherited Functions from U2Pawns.U2AraknidLight
Destroyed, Died, PlayMovementSound, PreBeginPlay, WentDormant


Constants Detail

PlayerEnemyDamage Source code

const PlayerEnemyDamage = 10.0;

PlayerEnemyHealth Source code

const PlayerEnemyHealth = 5.0;

PlayerTeamDamage Source code

const PlayerTeamDamage = 20.0;

PlayerTeamHealth Source code

const PlayerTeamHealth = 50.0;


Functions Detail

SetTeam Source code

function SetTeam ( int _TeamNumber ) )


Defaultproperties

defaultproperties
{
     AttackActiveBehaviors(0)=(StateName=AttackClose,TimeMin=1.000000,TimeMax=5.000000)
     AttackActiveBehaviors(1)=(StateName=AttackStationary,TimeMin=0.250000,TimeMax=0.500000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	WanderDistMax=120.000000
	WanderDistMin=80.000000
	ControllerClass=Class'U2Pawns.U2AraknidControllerHatched'
	SoundRadius=25.000000
	TransientSoundRadius=50.000000
     CanEncroachList(0)=Class'U2Pawns.U2AraknidMedium'
     CanEncroachList(1)=Class'U2Pawns.U2AraknidHeavy'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Creation time: sk 3-1-2016 10:48:33.521 - Created with UnCodeX