defaultproperties
{
AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
bLeapRequiresLOS=false
bTurnToEnemyAfterLeap=true
LeapHighSpeed=1200.000000
LeapLowSpeed=1200.000000
LeapHighOdds=0.250000
LeapDelayFailure=0.500000
LeapDelayLand=0.500000
LeapDelaySuccess=2.000000
LeapMaxDamage=50
LeapMaxMomentumTransfer=60000.000000
OnlyLeapLowRange=512.000000
Melee01MaxDamage=20
Melee01MomentumPerUnitDamage=1000
StepSounds(0)="U2AraknidMediumA.Move1"
StepSounds(1)="U2AraknidMediumA.Move2"
StepSounds(2)="U2AraknidMediumA.Move3"
StepSounds(3)="U2AraknidMediumA.Move4"
StepSoundVolume=0.500000
StepSoundRadius=100.000000
StepSoundPitch=1.000000
StepShakeRadius=384.000000
StepShakeMagnitude=3.000000
StepShakeDuration=0.300000
LandSounds(0)="U2AraknidMediumA.LandThump1"
LandSoundRadius=512.000000
LandSoundPitch=1.000000
LandShakeRadius=512.000000
LandShakeMagnitude=8.000000
LandShakeDuration=0.400000
bDistressedWandering=false
WanderPauseOdds=0.100000
WanderPauseMax=15.000000
WanderSpeedMin=1.000000
WanderSpeedMax=1.000000
WanderSpreadAngle=30.000000
WanderViewBlockedTurnOdds=0.250000
VoicePackage="U2AraknidMediumA"
WalkingAnims(0)=(WalkingAnimType=WAT_RunFast)
WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
GibSetClass=Class'U2Pawns.GibSetAraknidMedium'
bSpecialHardLandings=true
CosMinMoveForwardAngle=0.966000
CosMinMoveBackAngle=0.966000
LeapOdds=0.750000
LeapMinRange=128.000000
LeapMaxRange=1024.000000
MeleeOdds=1.000000
MeleeRange=40.000000
GroundSpeed=240.000000
WalkingPct=1.000000
Health=200
bGibOnInvalidDeathLanding=true
CarcassCollisionRadius=60.000000
CarcassCollisionHeight=30.000000
Mesh=LegendMesh'GlmCharactersG.AraknidMedium'
Skins(0)=Shader'CharacterFXT.Araknid.AraknidMedium1FX'
Skins(1)=Shader'CharacterFXT.Araknid.AraknidMedium2FX'
CollisionRadius=60.000000
CollisionHeight=45.000000
CanEncroachList(0)=Class'U2Pawns.U2AraknidLight'
CanEncroachList(1)=Class'U2Pawns.U2AraknidHeavy'
Mass=75.000000
RotationRate=(Yaw=32000)
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleSideBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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