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U2Pawns.U2AraknidMedium


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//=============================================================================
// U2AraknidMedium.uc
//=============================================================================

class U2AraknidMedium extends U2AraknidBase;

//-----------------------------------------------------------------------------

defaultproperties
{
     AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000)
     AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000)
     AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000)
     AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000)
     AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000)
     AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000)
     AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000)
     AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000)
     AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000)
     AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000)
     AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000)
     AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000)
	bLeapRequiresLOS=false
	bTurnToEnemyAfterLeap=true
	LeapHighSpeed=1200.000000
	LeapLowSpeed=1200.000000
	LeapHighOdds=0.250000
	LeapDelayFailure=0.500000
	LeapDelayLand=0.500000
	LeapDelaySuccess=2.000000
	LeapMaxDamage=50
	LeapMaxMomentumTransfer=60000.000000
	OnlyLeapLowRange=512.000000
	Melee01MaxDamage=20
	Melee01MomentumPerUnitDamage=1000
     StepSounds(0)="U2AraknidMediumA.Move1"
     StepSounds(1)="U2AraknidMediumA.Move2"
     StepSounds(2)="U2AraknidMediumA.Move3"
     StepSounds(3)="U2AraknidMediumA.Move4"
	StepSoundVolume=0.500000
	StepSoundRadius=100.000000
	StepSoundPitch=1.000000
	StepShakeRadius=384.000000
	StepShakeMagnitude=3.000000
	StepShakeDuration=0.300000
     LandSounds(0)="U2AraknidMediumA.LandThump1"
	LandSoundRadius=512.000000
	LandSoundPitch=1.000000
	LandShakeRadius=512.000000
	LandShakeMagnitude=8.000000
	LandShakeDuration=0.400000
	bDistressedWandering=false
	WanderPauseOdds=0.100000
	WanderPauseMax=15.000000
	WanderSpeedMin=1.000000
	WanderSpeedMax=1.000000
	WanderSpreadAngle=30.000000
	WanderViewBlockedTurnOdds=0.250000
	VoicePackage="U2AraknidMediumA"
	WalkingAnims(0)=(WalkingAnimType=WAT_RunFast)
	WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None)
	GibSetClass=Class'U2Pawns.GibSetAraknidMedium'
	bSpecialHardLandings=true
	CosMinMoveForwardAngle=0.966000
	CosMinMoveBackAngle=0.966000
	LeapOdds=0.750000
	LeapMinRange=128.000000
	LeapMaxRange=1024.000000
	MeleeOdds=1.000000
	MeleeRange=40.000000
	GroundSpeed=240.000000
	WalkingPct=1.000000
	Health=200
	bGibOnInvalidDeathLanding=true
	CarcassCollisionRadius=60.000000
	CarcassCollisionHeight=30.000000
	Mesh=LegendMesh'GlmCharactersG.AraknidMedium'
     Skins(0)=Shader'CharacterFXT.Araknid.AraknidMedium1FX'
     Skins(1)=Shader'CharacterFXT.Araknid.AraknidMedium2FX'
	CollisionRadius=60.000000
	CollisionHeight=45.000000
     CanEncroachList(0)=Class'U2Pawns.U2AraknidLight'
     CanEncroachList(1)=Class'U2Pawns.U2AraknidHeavy'
	Mass=75.000000
	RotationRate=(Yaw=32000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleSideBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:42.487 - Created with UnCodeX