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//============================================================================= // U2AraknidMedium.uc //============================================================================= class U2AraknidMedium extends U2AraknidBase; //----------------------------------------------------------------------------- defaultproperties { AttackActiveBehaviors(0)=(StateName=AttackClose,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=1.000000,TimeMin=3.000000,TimeMax=3.000000) AttackActiveCantReachBehaviors(1)=(StateName=AttackTacticalMove,StateLabel=DontClose,Odds=1.000000,TimeMin=2.000000,TimeMax=2.000000) AttackActiveEnemyNotVisibleBehaviors(0)=(StateName=AttackHunt,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackActiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=3.000000,TimeMax=3.000000) AttackPassiveBehaviors(0)=(StateName=AttackMoveToCoverCombat,Odds=0.400000,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveBehaviors(1)=(StateName=AttackStationary,Odds=0.060000,TimeMin=1.000000,TimeMax=3.000000) AttackPassiveBehaviors(2)=(StateName=AttackFallback,Odds=0.240000,TimeMin=2.500000,TimeMax=7.000000) AttackPassiveCantReachBehaviors(0)=(StateName=AttackStationary,Odds=0.500000,TimeMin=1.000000) AttackPassiveCantReachBehaviors(1)=(StateName=AttackFallback,Odds=1.000000,TimeMin=2.000000,TimeMax=7.000000) AttackPassiveEnemyNotVisibleBehaviors(0)=(StateName=AttackFallback,Odds=1.000000,TimeMin=20.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(0)=(StateName=AttackStakeOutCover,TimeMin=2.000000,TimeMax=5.000000) AttackPassiveUseCoverBehaviors(1)=(StateName=AttackRecoverEnemy,TimeMin=2.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(2)=(StateName=AttackStationary,TimeMin=1.000000,TimeMax=4.000000) AttackPassiveUseCoverBehaviors(3)=(StateName=AttackFallback,TimeMin=10.000000,TimeMax=20.000000) AttackPassiveUseCoverBehaviors(4)=(StateName=AttackMoveToCoverCombat,TimeMin=7.000000,TimeMax=7.000000) AttackPassiveMeleeBehaviors(0)=(StateName=AttackMelee,TimeMin=1.000000,TimeMax=2.000000) AttackPassiveMeleeBehaviors(1)=(StateName=AttackFallback,TimeMin=2.000000,TimeMax=5.000000) bLeapRequiresLOS=false bTurnToEnemyAfterLeap=true LeapHighSpeed=1200.000000 LeapLowSpeed=1200.000000 LeapHighOdds=0.250000 LeapDelayFailure=0.500000 LeapDelayLand=0.500000 LeapDelaySuccess=2.000000 LeapMaxDamage=50 LeapMaxMomentumTransfer=60000.000000 OnlyLeapLowRange=512.000000 Melee01MaxDamage=20 Melee01MomentumPerUnitDamage=1000 StepSounds(0)="U2AraknidMediumA.Move1" StepSounds(1)="U2AraknidMediumA.Move2" StepSounds(2)="U2AraknidMediumA.Move3" StepSounds(3)="U2AraknidMediumA.Move4" StepSoundVolume=0.500000 StepSoundRadius=100.000000 StepSoundPitch=1.000000 StepShakeRadius=384.000000 StepShakeMagnitude=3.000000 StepShakeDuration=0.300000 LandSounds(0)="U2AraknidMediumA.LandThump1" LandSoundRadius=512.000000 LandSoundPitch=1.000000 LandShakeRadius=512.000000 LandShakeMagnitude=8.000000 LandShakeDuration=0.400000 bDistressedWandering=false WanderPauseOdds=0.100000 WanderPauseMax=15.000000 WanderSpeedMin=1.000000 WanderSpeedMax=1.000000 WanderSpreadAngle=30.000000 WanderViewBlockedTurnOdds=0.250000 VoicePackage="U2AraknidMediumA" WalkingAnims(0)=(WalkingAnimType=WAT_RunFast) WalkingAnims(1)=(MinSpeed=0.000000,WalkingAnimType=WAT_None) GibSetClass=Class'U2Pawns.GibSetAraknidMedium' bSpecialHardLandings=true CosMinMoveForwardAngle=0.966000 CosMinMoveBackAngle=0.966000 LeapOdds=0.750000 LeapMinRange=128.000000 LeapMaxRange=1024.000000 MeleeOdds=1.000000 MeleeRange=40.000000 GroundSpeed=240.000000 WalkingPct=1.000000 Health=200 bGibOnInvalidDeathLanding=true CarcassCollisionRadius=60.000000 CarcassCollisionHeight=30.000000 Mesh=LegendMesh'GlmCharactersG.AraknidMedium' Skins(0)=Shader'CharacterFXT.Araknid.AraknidMedium1FX' Skins(1)=Shader'CharacterFXT.Araknid.AraknidMedium2FX' CollisionRadius=60.000000 CollisionHeight=45.000000 CanEncroachList(0)=Class'U2Pawns.U2AraknidLight' CanEncroachList(1)=Class'U2Pawns.U2AraknidHeavy' Mass=75.000000 RotationRate=(Yaw=32000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleSideBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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