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U2.ScriptTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.ScriptTrigger

Variables Summary
intCurrentScript
ScriptTrigger
array<TScriptInfo>ScriptList
stringTargetClassString
nameTargetName
ETargetTypeTargetType
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
ETargetType
TT_TargetInstigator, TT_TargetNearest, TT_TargetTagged,
Inherited Enumerations from Engine.Trigger
ETriggerType

Structures Summary
TScriptInfo
CommandFileName, CommandStartLabel

Functions Summary
functionbool IsUsable (Actor Other ))
function TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ))
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Variables Detail

CurrentScript Source code

var private int CurrentScript;

ScriptTrigger

ScriptList Source code

var(ScriptTrigger) array<TScriptInfo> ScriptList;

TargetClassString Source code

var(ScriptTrigger) string TargetClassString;

TargetName Source code

var(ScriptTrigger) name TargetName;

TargetType Source code

var(ScriptTrigger) ETargetType TargetType;


Enumerations Detail

ETargetType Source code

enum ETargetType
{
TT_TargetInstigator, TT_TargetNearest, TT_TargetTagged,
};


Structures Detail

TScriptInfo Source code

struct TScriptInfo
{
var(ScriptTrigger) string CommandFileName;
var(ScriptTrigger) string CommandStartLabel;
};



Functions Detail

IsUsable Source code

function bool IsUsable ( Actor Other ) )

TriggerActors Source code

protected function TriggerActors ( Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ) )


Defaultproperties

defaultproperties
{
	TargetClassString="U2.U2NPCController"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.584 - Created with UnCodeX