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U2Weapons.projectileAssaultExplosion

Extends
U2Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileAssaultExplosion

Direct Known Subclasses:

projectileTutorialAssaultExplosion

Variables Summary
boolbGotRotation
boolbGotTimePassed
float<0.00,5.00,0.01>TimePassed
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
function CheckExplode ()))
function ExplodeEx (CheckResult Hit ))
function PostRecvRotation ()))
function PostRecvTimePassed ()))
event Replication ()))
event Tick (float DeltaTime ))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

bGotRotation Source code

var bool bGotRotation;

bGotTimePassed Source code

var bool bGotTimePassed;

TimePassed Source code

var float<0.00,5.00,0.01> TimePassed;


Functions Detail

CheckExplode Source code

simulated function CheckExplode ( ) )

ExplodeEx Source code

simulated function ExplodeEx ( CheckResult Hit ) )

PostRecvRotation Source code

simulated function PostRecvRotation ( ) )

PostRecvTimePassed Source code

simulated function PostRecvTimePassed ( ) )

Replication Source code

event Replication ( ) )

Tick Source code

event Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
	bAlwaysRelevant=true
	LifeSpan=5.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.869 - Created with UnCodeX