U2Weapons.projectileAssaultExplosion
- Extends
- U2Projectile
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileAssaultExplosion
Direct Known Subclasses:
projectileTutorialAssaultExplosion
Inherited Variables from U2.U2Projectile |
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect |
Inherited Variables from Engine.Projectile |
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Inherited Functions from U2.U2Projectile |
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx |
var bool bGotRotation;
var bool bGotTimePassed;
var float<0.00,5.00,0.01> TimePassed;
simulated function CheckExplode ( ) )
simulated function PostRecvRotation ( ) )
simulated function PostRecvTimePassed ( ) )
event Replication ( ) )
event Tick ( float DeltaTime ) )
defaultproperties
{
bAlwaysRelevant=true
LifeSpan=5.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
Creation time: sk 3-1-2016 10:48:31.869 - Created with
UnCodeX