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U2Weapons.projectileAltRocket

Extends
U2Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileAltRocket

Variables Summary
projectileRocketGuideGuide
ActorPaintedTargets[4]
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
event Destroyed ()))
event PreBeginPlay ()))
function SpawnGuide ()))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

Guide Source code

var projectileRocketGuide Guide;

PaintedTargets[4] Source code

var Actor PaintedTargets[4];


Functions Detail

Destroyed Source code

event Destroyed ( ) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

SpawnGuide Source code

function SpawnGuide ( ) )


Defaultproperties

defaultproperties
{
	BounceDamping=0.400000
	speed=250.000000
	MaxSpeed=250.000000
	Physics=PHYS_Falling
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Projectiles.Rocket_Shell'
	LifeSpan=15.000000
	AmbientGlow=96
	bCollideActors=false
	bBounce=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.849 - Created with UnCodeX