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U2Weapons.projectileAltRocket


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//=============================================================================
// projectileAltRocket.uc
// $Author: Mfox $
// $Date: 8/20/02 4:25p $
// $Revision: 8 $
//=============================================================================
class projectileAltRocket extends U2Projectile;

#exec OBJ LOAD File=..\StaticMeshes\343M.usx

var projectileRocketGuide Guide;
var Actor PaintedTargets[4];

simulated event PreBeginPlay()
{
	Super.PreBeginPlay();
	if(Role==ROLE_Authority)
	{
		Velocity.Z += 0.75 * Speed;
		AddTimer( 'SpawnGuide', 0.5 );
	}
}

event Destroyed()
{
	RemoveAllTimers();
	Super.Destroyed();
}

function SpawnGuide()
{
	Guide = Spawn( class'projectileRocketGuide', Self,, Location, Rotation );
	Guide.PaintedTargets[0] = PaintedTargets[0];
	Guide.PaintedTargets[1] = PaintedTargets[1];
	Guide.PaintedTargets[2] = PaintedTargets[2];
	Guide.PaintedTargets[3] = PaintedTargets[3];
	Guide.SetupInitData();
}

defaultproperties
{
	BounceDamping=0.400000
	speed=250.000000
	MaxSpeed=250.000000
	Physics=PHYS_Falling
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Projectiles.Rocket_Shell'
	LifeSpan=15.000000
	AmbientGlow=96
	bCollideActors=false
	bBounce=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.104 - Created with UnCodeX