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//============================================================================= // projectileAltRocket.uc // $Author: Mfox $ // $Date: 8/20/02 4:25p $ // $Revision: 8 $ //============================================================================= class projectileAltRocket extends U2Projectile; #exec OBJ LOAD File=..\StaticMeshes\343M.usx var projectileRocketGuide Guide; var Actor PaintedTargets[4]; simulated event PreBeginPlay() { Super.PreBeginPlay(); if(Role==ROLE_Authority) { Velocity.Z += 0.75 * Speed; AddTimer( 'SpawnGuide', 0.5 ); } } event Destroyed() { RemoveAllTimers(); Super.Destroyed(); } function SpawnGuide() { Guide = Spawn( class'projectileRocketGuide', Self,, Location, Rotation ); Guide.PaintedTargets[0] = PaintedTargets[0]; Guide.PaintedTargets[1] = PaintedTargets[1]; Guide.PaintedTargets[2] = PaintedTargets[2]; Guide.PaintedTargets[3] = PaintedTargets[3]; Guide.SetupInitData(); } defaultproperties { BounceDamping=0.400000 speed=250.000000 MaxSpeed=250.000000 Physics=PHYS_Falling DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Projectiles.Rocket_Shell' LifeSpan=15.000000 AmbientGlow=96 bCollideActors=false bBounce=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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