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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- U2.U2Weapon | +-- U2.U2XMPItem | +-- U2XMP.DeployableInventory | +-- U2XMP.EnergyRelayDeployable
Constants Summary |
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Inherited Contants from U2XMP.DeployableInventory |
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DeployBuffer, DeployHeight |
Variables Summary | |
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float | MaxTapDistance |
EnergySource | Source |
Inherited Variables from U2XMP.DeployableInventory |
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DeployClass, DeployFailedSound, ItemHealthArray, MaxDeployDistance, XMPIcon |
Inherited Variables from U2.U2XMPItem |
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ActivateSound, bActivatable, DeActivateSound, EffectSound |
Functions Summary | ||
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bool | CanDeploy ())) | |
UpdateDeployedActor (DeployedUnit A )) |
Inherited Functions from U2XMP.DeployableInventory |
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ActivateUnit, CanDeploy, Deploy, OutputItemArray, SetCrosshair, TransferSpecialProperties, UnSetCrosshair, UpdateDeployedActor, UpdateInventoryHealth |
Inherited Functions from U2.U2XMPItem |
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Activate, ActivateUnit, AdjustDamage, AltFire, AuthorityAltFire, AuthorityFire, BringUp, Deactivate, DrawDecos, DrawWeapon, Fire, GetClipAmount, GetClipSize, GiveTo, HasEnoughAmmo, PostRender, PreSetAimingParameters, ProjectileFire, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxTapDistance=512.000000 DeployClass=Class'U2XMP.EnergyRelay' ActivateSound=Sound'U2XMPA.EnergyRelay.EnergyRelayActivate' GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01' GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02' GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03' GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04' TargetableTypes(0)='Pawn' ProjectileClass=Class'U2XMP.projectileEnergyRelay' PickupClass=Class'U2XMP.EnergyRelayPickup' ItemName="Energy Relay" DrawType=DT_Sprite DrawScale=0.200000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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