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U2XMP.EnergyRelayDeployable

Extends
DeployableInventory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- U2.U2Weapon
            |   
            +-- U2.U2XMPItem
               |   
               +-- U2XMP.DeployableInventory
                  |   
                  +-- U2XMP.EnergyRelayDeployable

Constants Summary
Inherited Contants from U2XMP.DeployableInventory
DeployBuffer, DeployHeight

Variables Summary
floatMaxTapDistance
EnergySourceSource
Inherited Variables from U2XMP.DeployableInventory
DeployClass, DeployFailedSound, ItemHealthArray, MaxDeployDistance, XMPIcon
Inherited Variables from U2.U2XMPItem
ActivateSound, bActivatable, DeActivateSound, EffectSound

Functions Summary
functionbool CanDeploy ()))
function UpdateDeployedActor (DeployedUnit A ))
Inherited Functions from U2XMP.DeployableInventory
ActivateUnit, CanDeploy, Deploy, OutputItemArray, SetCrosshair, TransferSpecialProperties, UnSetCrosshair, UpdateDeployedActor, UpdateInventoryHealth
Inherited Functions from U2.U2XMPItem
Activate, ActivateUnit, AdjustDamage, AltFire, AuthorityAltFire, AuthorityFire, BringUp, Deactivate, DrawDecos, DrawWeapon, Fire, GetClipAmount, GetClipSize, GiveTo, HasEnoughAmmo, PostRender, PreSetAimingParameters, ProjectileFire, Tick


Variables Detail

MaxTapDistance Source code

var float MaxTapDistance;

Source Source code

var EnergySource Source;


Functions Detail

CanDeploy Source code

function bool CanDeploy ( ) )

UpdateDeployedActor Source code

function UpdateDeployedActor ( DeployedUnit A ) )


Defaultproperties

defaultproperties
{
	MaxTapDistance=512.000000
	DeployClass=Class'U2XMP.EnergyRelay'
	ActivateSound=Sound'U2XMPA.EnergyRelay.EnergyRelayActivate'
     GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
     GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
     GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
     GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
     TargetableTypes(0)='Pawn'
	ProjectileClass=Class'U2XMP.projectileEnergyRelay'
	PickupClass=Class'U2XMP.EnergyRelayPickup'
	ItemName="Energy Relay"
	DrawType=DT_Sprite
	DrawScale=0.200000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.562 - Created with UnCodeX