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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.LicenseePawn | +-- U2.U2Pawn | +-- U2.StationaryPawn | +-- U2XMP.DeployedUnit | +-- U2XMP.EnergyRelay
Constants Summary |
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Inherited Contants from U2XMP.DeployedUnit |
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DecayingState, FUDGEHORZ, FUDGEVERT, NotifyDeployedTimerName |
Variables Summary | |
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int | HealthEnergyCost |
EnergySource | Source |
EnergyRelay | |
Sound | InUseSound |
Inherited Variables from U2.StationaryPawn |
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bCoverActor, bHasAttack, bSpecialCollider, bSpecialEnemy, ModifiedReachSpecs, RouteCacheDepthCheck |
Functions Summary | ||
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Destroyed ())) | ||
int | GetEnergy ())) | |
SetSource (EnergySource InSource )) | ||
Tick (float DeltaTime )) |
Inherited Functions from U2.StationaryPawn |
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AddVelocity, ConsiderAttacking, Destroyed, HitSelf, IsMobile, LaunchPawn, PathTraverses, PreBeginPlay |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HealthEnergyCost=1000 InUseSound=Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient' PickupClass=Class'U2XMP.EnergyRelayPickup' ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2' ExplodeSound=Sound'U2XMPA.EnergyRelay.EnergyRelayExplode' ShutdownSound=Sound'U2XMPA.EnergyRelay.EnergyRelayShutdown' DeploySound=Sound'U2XMPA.EnergyRelay.EnergyRelayActivate' Description="Energy Relay" Health=500 DrawType=DT_None CollisionHeight=30.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" UseReticleOnEvents(3)="UseReticleHealthBar" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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