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//============================================================================= // $Workfile: EnergyRelay.uc $ // Created By: Mark Poesch // Created On: 6/30/2001 // $Author: Sbrown $ // $Date: 8/27/02 18:28 $ // $Revision: 10 $ //============================================================================= class EnergyRelay extends DeployedUnit; var EnergySource Source; // EnergySource tapped by this Relay var int HealthEnergyCost; // amount of Health regenerated for Energy consummed (e.g., 1000 recharges at 10 health / second) var() Sound InUseSound; function SetSource( EnergySource InSource ) { Source = InSource; Source.AddTap(); AmbientSound = InUseSound; } event Destroyed() { Source.RemoveTap(); Super.Destroyed(); } event Tick( float DeltaTime ) { assert( HealthEnergyCost > 0 ); // this must be non-zero assert( Source != None ); // the Relay should never be deployed without a Source if( Health < default.Health ) { Health += DeltaTime * Source.GetEnergy() / HealthEnergyCost; } } function int GetEnergy() { assert( Source != None ); if( Health < default.Health ) { // healing self, don't return anything return 0; } return Source.GetEnergy(); } defaultproperties { HealthEnergyCost=1000 InUseSound=Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient' PickupClass=Class'U2XMP.EnergyRelayPickup' ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2' ExplodeSound=Sound'U2XMPA.EnergyRelay.EnergyRelayExplode' ShutdownSound=Sound'U2XMPA.EnergyRelay.EnergyRelayShutdown' DeploySound=Sound'U2XMPA.EnergyRelay.EnergyRelayActivate' Description="Energy Relay" Health=500 DrawType=DT_None CollisionHeight=30.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" UseReticleOnEvents(3)="UseReticleHealthBar" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleSideBars" } |
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