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U2XMP.EnergyRelayPickup

Extends
XMPPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2XMP.XMPPickup
            |   
            +-- U2XMP.EnergyRelayPickup

Variables Summary
Inherited Variables from Engine.WeaponPickup
bWeaponStay

Functions Summary
Inherited Functions from U2XMP.XMPPickup
AnnouncePickup
Inherited Functions from Engine.WeaponPickup
BotDesireability, PostBeginPlay, SetWeaponStay


Defaultproperties

defaultproperties
{
	InventoryType=Class'U2XMP.EnergyRelayDeployable'
	PickupMessage="You picked up an Energy Relay."
	PickupSound=Sound'U2XMPA.EnergyRelay.EnergyRelayPickup'
	DrawType=DT_None
	CollisionRadius=28.000000
	CollisionHeight=30.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.566 - Created with UnCodeX