Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2XMP.XMPPickup
AutoTurretPickup, EnergyRelayPickup, FieldGeneratorPickup, ProximitySensorPickup, RocketTurretPickup
Constants Summary |
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Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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bWeaponStay |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Functions Summary | ||
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AnnouncePickup (Pawn Receiver )) |
Inherited Functions from Engine.WeaponPickup |
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BotDesireability, PostBeginPlay, SetWeaponStay |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { bOrientOnSlope=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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