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U2XMP.XMPPickup

Extends
WeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2XMP.XMPPickup

Direct Known Subclasses:

AutoTurretPickup, EnergyRelayPickup, FieldGeneratorPickup, ProximitySensorPickup, RocketTurretPickup

Constants Summary
Inherited Contants from Engine.Pickup
StopFallingTimer

Variables Summary
Inherited Variables from Engine.WeaponPickup
bWeaponStay
Inherited Variables from Engine.Pickup
bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime

Functions Summary
function AnnouncePickup (Pawn Receiver ))
Inherited Functions from Engine.WeaponPickup
BotDesireability, PostBeginPlay, SetWeaponStay
Inherited Functions from Engine.Pickup
AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch


Functions Detail

AnnouncePickup Source code

function AnnouncePickup ( Pawn Receiver ) )


Defaultproperties

defaultproperties
{
	bOrientOnSlope=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:36.324 - Created with UnCodeX