Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2XMP.XMPPickup | +-- U2XMP.RocketTurretPickup
Variables Summary |
---|
Inherited Variables from Engine.WeaponPickup |
---|
bWeaponStay |
Functions Summary |
---|
Inherited Functions from U2XMP.XMPPickup |
---|
AnnouncePickup |
Inherited Functions from Engine.WeaponPickup |
---|
BotDesireability, PostBeginPlay, SetWeaponStay |
Defaultproperties |
---|
defaultproperties { InventoryType=Class'U2XMP.RocketTurretDeployable' PickupMessage="You picked up a Rocket Turret." PickupSound=Sound'U2XMPA.RocketTurret.RocketTurretPickup' Mesh=LegendMesh'GlmDecorationsG.TurretRocket' CollisionRadius=40.000000 CollisionHeight=55.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |