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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- U2XMP.XMPPickup | +-- U2XMP.ProximitySensorPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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bWeaponStay |
Functions Summary |
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Inherited Functions from U2XMP.XMPPickup |
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AnnouncePickup |
Inherited Functions from Engine.WeaponPickup |
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BotDesireability, PostBeginPlay, SetWeaponStay |
Defaultproperties |
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defaultproperties { InventoryType=Class'U2XMP.ProximitySensorDeployable' PickupMessage="You picked up a Proximity Sensor." PickupSound=Sound'U2XMPA.ProximitySensor.ProximitySensorPickup' DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Assets.ProximitySensor' DrawScale=2.350000 PrePivot=(Z=-3.500000) CollisionHeight=30.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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