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U2XMP.ProximitySensorPickup

Extends
XMPPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- U2XMP.XMPPickup
            |   
            +-- U2XMP.ProximitySensorPickup

Variables Summary
Inherited Variables from Engine.WeaponPickup
bWeaponStay

Functions Summary
Inherited Functions from U2XMP.XMPPickup
AnnouncePickup
Inherited Functions from Engine.WeaponPickup
BotDesireability, PostBeginPlay, SetWeaponStay


Defaultproperties

defaultproperties
{
	InventoryType=Class'U2XMP.ProximitySensorDeployable'
	PickupMessage="You picked up a Proximity Sensor."
	PickupSound=Sound'U2XMPA.ProximitySensor.ProximitySensorPickup'
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'343M.Assets.ProximitySensor'
	DrawScale=2.350000
	PrePivot=(Z=-3.500000)
	CollisionHeight=30.000000
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.223 - Created with UnCodeX