Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
//============================================================================= // $Workfile: ProximitySensorPickup.uc $ // Created By: Mark Poesch // Created On: 7/2/2001 // $Author: Sbrown $ // $Date: 6/26/02 6:58p $ // $Revision: 6 $ //============================================================================= class ProximitySensorPickup extends XMPPickup; defaultproperties { InventoryType=Class'U2XMP.ProximitySensorDeployable' PickupMessage="You picked up a Proximity Sensor." PickupSound=Sound'U2XMPA.ProximitySensor.ProximitySensorPickup' DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Assets.ProximitySensor' DrawScale=2.350000 PrePivot=(Z=-3.500000) CollisionHeight=30.000000 bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |