Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2XMP.Replicator

Extends
Actor
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- U2XMP.Replicator

Constants Summary
Inherited Contants from Engine.Actor
CCFloatHeight, DefaultPathingCollisionHeight, DefaultPathingCollisionRadius, DF_Collision, DF_None, PF_AlphaTexture, PF_AntiPortal, PF_EdCut, PF_EdProcessed, PF_Environment, PF_FakeBackdrop, PF_Flat, PF_FlatShaded, PF_HighShadowDetail, PF_Invisible, PF_Masked, PF_Memorized, PF_Mirrored, PF_Modulated, PF_NoMerge, PF_NoSmooth, PF_NotSolid, PF_NoZTest, PF_Occlude, PF_Portal, PF_RenderFog, PF_Selected, PF_Semisolid, PF_SpecialLit, PF_Translucent, PF_TwoSided, PF_Unlit, PF_Unused0, PF_Unused1, PF_Unused2, PF_Unused3, PF_Unused4, PF_Unused5, PF_Wireframe, ST_Crouching, ST_None, ST_Prone, ST_Standing, TRACE_Actors, TRACE_AllBlocking, TRACE_AllColliding, TRACE_Blocking, TRACE_Debug, TRACE_Hash, TRACE_Level, TRACE_LevelGeometry, TRACE_Material, TRACE_Movers, TRACE_OnlyProjActor, TRACE_Others, TRACE_Pawns, TRACE_ProjTargets, TRACE_ShadowCast, TRACE_SingleResult, TRACE_StopAtFirstHit, TRACE_Usable, TRACE_VisibleNonColliding, TRACE_Volumes, TRACE_World
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
soundAccessCompleteSound
soundAccessDeniedSound
soundAccessingSound
boolbAccessed
boolbEnabled
floatMinOperationalHealth
floatNextAdjustmentTime
floatNextReplicationTime
floatNextResearchTime
soundProductionCompleteSound
soundProductionInitiatedSound
soundRegisterArtifactSound
soundRepairingSound
soundResearchCompleteSound
floatResearchStartTime
Replicator
boolbAutoConfigure
stringDescription
intEnergyLevel
intHealth
intItemLimit
S_ItemListItemList[32]
floatMaxAutoAdjustmentDelay
floatMinAutoAdjustmentDelay
floatPriorityMax
intRepairRate
floatReplicationDelay
floatResearchDelay
intTeamNumber
stringTeamRaceClass
Inherited Variables from Engine.Actor
Acceleration, ActorFOV, ActorRenderData, ActorTag, ActorTimeDilation, AlignMeshNormal, AlignMeshTraceOffset1, AlignMeshTraceOffset2, AlignMeshTraceOffset3, AlignMeshTraceVector, AmbientColor, AmbientGlow, AmbientRotationRate, AmbientSound, AnimFrame, AnimRate, AnimSequence, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAllowClipping, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoopFinished, bAnimNoExist, Base, bAutoEnableAgent, bBlockActors, bBlockNavigation, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockStepping, bBlockZeroExtentTraces, bBounce, bCanEncroachPlayer, bCanFallOutOfWorld, bCanMantle, bCanTeleport, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDestroyInPainVolume, bDifficulty0, bDifficulty1, bDifficulty2, bDirectional, bDisturbFluidSurface, bDoMissionFiltering, bDynamicLight, bEdCanOverlap, bEditorPlaced, bEdShouldSnap, bEdSnap, bFixedRotationDir, bGameRelevant, bHidden, bHiddenEd, bHiddenEdGroup, bHiddenRelevant, bHiddenUsable, bHighDetail, bHurtEntry, bIgnoreImpactForces, bIgnoreSingularityDamage, bIgnoreSingularityForces, bInterpolating, bJustTeleported, bLaunchPawns, bLensFlare, bLightChanged, bLightParticles, bLocalGameEvent, bLockLocation, BlurDegree, bManualTick, bMeshAlwaysRefresh, bMountDetachDestroy, bMovable, bMustFace, bNetDirty, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetTemporary, bNeverBatch, bNoDelete, bNoSmooth, bNoStaticMeshCollide, bObsolete, bOnlyDirtyReplication, bOnlyOwnerSee, bOrientOnSlope, bOwnerNoSee, bPathColliding, bPathTemp, bPaused, bPendingDelete, bPostMission110276, bPostMission83, bPreMission00, bPreMission01, bPreMission02, bPreMission03, bPreMission04, bPreMission05, bPreMission06, bPreMission07, bPreMission08, bPreMission09, bPreMission10, bPreMission11, bPreMission12, bPreMission13, bProjTarget, bRenderLater, bRenderNoPredict, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRequiresWorldZBuffer, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSkipActorPropertyReplication, bSpecialLit, bSpecialRotationRep, bStasis, bStatic, bStaticLighting, bTearOff, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTravelGameEvent, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseDynamicLights, bWorldGeometry, CanEncroachList, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, DebugAlignMeshLevel, Deleted, DesiredRotation, DetailLevel, DrawScale, DrawScale3D, DrawType, Event, FallingAddedAcceleration, FallingMaxVelocityXY, FallingMaxVelocityZ, ForceRadius, ForceScale, ForceType, GoreLevel, Group, IndentStr, InitialState, Instigator, Inventory, KParams, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightPriority, LightRadius, LightRenderData, LightSaturation, LightTag, LightType, Location, LODBias, Mass, Mesh, MeshInstance, MeshParams, MessageClass, MountDetachPhysics, MountOldLocation, MountOldRotation, MountOrgLocation, MountOrgRotation, MountParentActor, MountParentNode, MountParentTag, NetPriority, NetTag, NetUpdateFrequency, nextParticleLight, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, PrimaryDynamicLight, PrimaryStaticLight, Projectors, ProximityReticleOnEvents, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderBoundFactor, RenderInterface, RenderIteratorClass, RenderRevision, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, Speaker, SpecialDisplayFlags, SpriteProjForward, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SwingFriction, SwingGravDir, SwingLength, SwingPivot, Tag, TerrainZOffset, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, TweenRate, UseReticleOnEvents, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
S_ItemList
ResearchTime, ItemName, EnergyCost, ItemsQueued, BuildPriority, bBuild, EnergySpent, bAvailable
Inherited Structures from Engine.Actor
ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function AdjustProductionAvailability ()))
functionfloat CalcExtraEnergy (float BuildPriority ))
functionstring GetDescription ()))
functionint GetItemCount ()))
functionint GetRelayEnergy ()))
functionbool IsUsable (optional Actor Other ))
function MatchStarting ()))
function OnUnuse (Actor Other ))
function OnUse (Actor Other ))
functionfloat PctResearchCompleted (int Index ))
event PostBeginPlay ()))
functionbool Replicate (string ItemName ))
function ResetAdjustmentTime ()))
function SetNewPriority (string ItemName, int NewPriority ))
function SetNewQueue (string ItemName, int ModifyBy ))
function TakeDamage (int Damage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType))
event Tick (float DeltaTime ))
function UpdateReplication (float DeltaTime ))
function UpdateResearchStatus ()))
Inherited Functions from Engine.Actor
*, +, -, AddActor, AddActorAt, AddArrow, AddBox, AddCylinder, AddLine, AlignMeshSpecialHandling, AllActors, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, Attach, AttachToBone, AutoDestroy, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BM, BroadcastLocalizedMessage, Bump, CanHit, CanSplash, ChildActors, ClearRenderData, CollidingActors, ColorBlack, ColorBlue, ColorBrown, ColorCyan, ColorDkBlue, ColorDkCyan, ColorDkGreen, ColorDkGrey, ColorDkMagenta, ColorDkRed, ColorDkYellow, ColorGreen, ColorGrey, ColorLtGrey, ColorMagenta, ColorOrange, ColorPink, ColorRed, ColorWhite, ColorYellow, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DialogBegin, DialogEnd, DialogInitiate, DialogPause, DialogSetEndingFocus, DialogSetFocus, DialogTerminate, DialogUnPause, DisplayDebug, DM, DMAssert, DMN, DMT, DMTN, DMTNS, DOREP, DTM, DynamicActors, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, FallLanding, FastTrace, FellOutOfWorld, FindActorByTag, FindBase, FinishAnim, FinishInterpolation, FitActorAt, FORCEREP, GainedChild, GetAgentAnimInfo, GetAgentInputInfo, GetAnim, GetAnimBaseName, GetAnimCount, GetAnimExtInfo1, GetAnimExtInfo2, GetAnimFrames, GetAnimGroup, GetAnimIndex, GetAnimParams, GetAnimSlot, GetAnimVersion, GetAverageSurfaceNormal, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClient, GetCollisionBoundingBox, GetCommandLine, GetDescription, GetGoreDetailLevel, GetHumanReadableName, GetItemName, GetLocalString, GetMapName, GetMaxDetailLevel, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOggDuration, GetRenderBoundingBox, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSkill, GetSoundDuration, GetURLMap, HasAnim, HitWall, HitWallEx, HurtRadius, ID, IsAnimating, IsDetailLevelOK, IsDifficultyOK, IsGoreOK, IsInPain, IsInVolume, IsNPC, IsPlayer, IsRealPlayer, IsTweening, IsUsable, KAddForce, KAddImpulse, KAddTorque, KDisableCollision, KEnableCollision, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRestitution, KilledBy, KImpact, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetStayUpright, KWake, Landed, LandedEx, LinkSkelAnim, LockRootMotion, LoopAnim, LostChild, MakeColor, MakeNoise, MatchStarting, MeshAgentCallAction, MeshAgentEnableChannel, MeshAgentGetActionCount, MeshAgentGetActionName, MeshAgentGetChannelBoundAction, MeshAgentGetChannelBoundLevel, MeshAgentGetChannelBoundTime, MeshAgentGetChannelCount, MeshAgentGetChannelName, MeshAgentGetChannelScriptName, MeshAgentGetInputCount, MeshAgentGetInputCurValue, MeshAgentGetInputName, MeshAgentGetInputValueCount, MeshAgentGetInputValueName, MeshAgentImmediateAction, MeshAgentResetChannel, MeshAgentSetInputCurValue, MeshAgentSetInputLock, MeshGetAttachments, MeshGetNodeCount, MeshGetNodeIndexed, MeshGetNodeNamed, MeshGetNodeWeapon, MeshGetSatelliteActor, MeshGetSatelliteLocation, MeshGetStaticMeshAttachmentOffset, MeshNodeGetIndex, MeshNodeGetRotation, MeshNodeGetScale, MeshNodeGetTranslation, MeshNodeSetRotation, MeshNodeSetScale, MeshNodeSetTranslation, MeshSetSatellite, MeshSetStaticMeshAttachmentOffset, MeshSetStaticMeshAttachmentSkin, MeshSetStaticMeshAttachmentSkinsAll, ModifyDefaultProperties, MountSetParent, Move, MoveAttachment, MoveCacheEntry, MoveSmooth, NearSpot, NotifyGoreDetailChanged, NotifyLog, NotifyPlaySound, NotifyPlaySoundRadius, NotifyUnuse, OD, OnUnuse, OnUse, ParticleTrigger, ParticleUnTrigger, PauseAudio, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayMusic, PlayOwnedSound, PlaySound, PlayVoice, PlusDir, PostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreparedForDialog, PreTeleport, RadiusActors, RedoBNetInitial, RefreshAllScriptProcesses, ReplaceText, Replication, Reset, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetClassStatic, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetTimer, ShouldDestroy, SingleLineCheck, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopMovement, StopMusic, StopSound, StopSoundSlot, StopVoice, StopVoiceFile, TakeDamage, Tick, Timer, TM, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceTexture, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnPauseAudio, UnTouch, UnTrigger, UntriggerEvent, UpdateMountPhysics, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

AccessCompleteSound Source code

var sound AccessCompleteSound;

AccessDeniedSound Source code

var sound AccessDeniedSound;

AccessingSound Source code

var sound AccessingSound;

bAccessed Source code

var bool bAccessed;

bEnabled Source code

var bool bEnabled;

MinOperationalHealth Source code

var float MinOperationalHealth;

NextAdjustmentTime Source code

var float NextAdjustmentTime;

NextReplicationTime Source code

var float NextReplicationTime;

NextResearchTime Source code

var float NextResearchTime;

ProductionCompleteSound Source code

var sound ProductionCompleteSound;

ProductionInitiatedSound Source code

var sound ProductionInitiatedSound;

RegisterArtifactSound Source code

var sound RegisterArtifactSound;

RepairingSound Source code

var sound RepairingSound;

ResearchCompleteSound Source code

var sound ResearchCompleteSound;

ResearchStartTime Source code

var float ResearchStartTime;

Replicator

bAutoConfigure Source code

var(Replicator) bool bAutoConfigure;

Description Source code

var(Replicator) localized string Description;

EnergyLevel Source code

var(Replicator) int EnergyLevel;

Health Source code

var(Replicator) int Health;

ItemLimit Source code

var(Replicator) int ItemLimit;

ItemList[32] Source code

var(Replicator) S_ItemList ItemList[32];

MaxAutoAdjustmentDelay Source code

var(Replicator) float MaxAutoAdjustmentDelay;

MinAutoAdjustmentDelay Source code

var(Replicator) float MinAutoAdjustmentDelay;

PriorityMax Source code

var(Replicator) float PriorityMax;

RepairRate Source code

var(Replicator) int RepairRate;

ReplicationDelay Source code

var(Replicator) float ReplicationDelay;

ResearchDelay Source code

var(Replicator) float ResearchDelay;

TeamNumber Source code

var(Replicator) int TeamNumber;

TeamRaceClass Source code

var(Replicator) string TeamRaceClass;


Structures Detail

S_ItemList Source code

struct S_ItemList
{
var bool bAvailable;
var bool bBuild;
var(Replicator) int BuildPriority;
var(Replicator) int EnergyCost;
var float EnergySpent;
var(Replicator) string ItemName;
var(Replicator) int ItemsQueued;
var(Replicator) int ResearchTime;
};



Functions Detail

AdjustProductionAvailability Source code

function AdjustProductionAvailability ( ) )

CalcExtraEnergy Source code

function float CalcExtraEnergy ( float BuildPriority ) )

GetDescription Source code

function string GetDescription ( ) )

GetItemCount Source code

function int GetItemCount ( ) )

GetRelayEnergy Source code

function int GetRelayEnergy ( ) )

IsUsable Source code

function bool IsUsable ( optional Actor Other ) )

MatchStarting Source code

function MatchStarting ( ) )

OnUnuse Source code

function OnUnuse ( Actor Other ) )

OnUse Source code

function OnUse ( Actor Other ) )

PctResearchCompleted Source code

function float PctResearchCompleted ( int Index ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

Replicate Source code

function bool Replicate ( string ItemName ) )

ResetAdjustmentTime Source code

function ResetAdjustmentTime ( ) )

SetNewPriority Source code

function SetNewPriority ( string ItemName, int NewPriority ) )

SetNewQueue Source code

function SetNewQueue ( string ItemName, int ModifyBy ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType) )

Tick Source code

event Tick ( float DeltaTime ) )

UpdateReplication Source code

function UpdateReplication ( float DeltaTime ) )

UpdateResearchStatus Source code

function UpdateResearchStatus ( ) )


Defaultproperties

defaultproperties
{
	TeamNumber=255
	EnergyLevel=10000
	ItemLimit=4
	ItemList(0)=(ResearchTime=5,ItemName="U2XMP.EnergyRelayPickup",EnergyCost=1500,ItemsQueued=2,BuildPriority=1)
	ItemList(1)=(ResearchTime=60,ItemName="U2XMP.FieldGeneratorPickup",EnergyCost=5000,ItemsQueued=2,BuildPriority=1)
	ItemList(2)=(ResearchTime=90,ItemName="U2XMP.ProximitySensorPickup",EnergyCost=4000,ItemsQueued=2,BuildPriority=1)
	ItemList(3)=(ResearchTime=120,ItemName="U2XMP.AutoTurretPickup",EnergyCost=4500,ItemsQueued=2,BuildPriority=1)
	ItemList(4)=(ResearchTime=130,ItemName="U2XMP.CameraPickup",EnergyCost=3500,BuildPriority=1)
	ItemList(5)=(ResearchTime=180,ItemName="U2XMP.SecurityBotPickup",EnergyCost=3500,BuildPriority=1)
	ItemList(6)=(ItemName="U2XMP.AmmoPackLightPickup",EnergyCost=2500,ItemsQueued=2,BuildPriority=1)
	ItemList(7)=(ItemName="U2XMP.AmmoPackMediumPickup",EnergyCost=2500,ItemsQueued=2,BuildPriority=1)
	ItemList(8)=(ItemName="U2XMP.AmmoPackHeavyPickup",EnergyCost=2500,ItemsQueued=2,BuildPriority=1)
	bAutoConfigure=true
	ResearchDelay=5.000000
	MinAutoAdjustmentDelay=20.000000
	MaxAutoAdjustmentDelay=60.000000
	ReplicationDelay=1.000000
	Health=1000
	RepairRate=100
	PriorityMax=5.000000
	Description="Replicator for Team "
	MinOperationalHealth=500.000000
	AccessingSound=Sound'U2XMPA.Replicator.ReplicatorAccessing'
	RepairingSound=Sound'U2XMPA.Replicator.ReplicatorRepairing'
	AccessDeniedSound=Sound'U2XMPA.Replicator.ReplicatorAccessDenied'
	AccessCompleteSound=Sound'U2XMPA.Replicator.ReplicatorAccessComplete'
	RegisterArtifactSound=Sound'U2XMPA.Replicator.ReplicatorRegisterArtifact'
	ResearchCompleteSound=Sound'U2XMPA.Replicator.ReplicatorResearchComplete'
	ProductionInitiatedSound=Sound'U2XMPA.Replicator.ReplicatorProductionInitiated'
	ProductionCompleteSound=Sound'U2XMPA.Replicator.ReplicatorProductionComplete'
	DrawType=DT_None
	CollisionRadius=50.000000
	CollisionHeight=60.000000
	bCollideActors=true
	bBlockActors=true
	bBlockPlayers=true
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:32.341 - Created with UnCodeX