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Glossary

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

B

B_CollectGenerators
B_TriggerWind
bAccelerator
bAcceptedState
bAcceptsProjectors
bAccessed
bAccumulateStats
BackwardClosingLabel
BackwardOpeningLabel
bActivatable
... Powerups
... U2Inventory
... U2XMPItem
bActivated
bActive
... Artifact
... DeployedUnit
... Powerups
... U2Kicker
bActorShadows
Bad
BadHighlight
bAdjacentZoneHearing
bAdjustFromWalls
bAdjusting
bAdjustSkill
bAdjustVerts
bAdjustWeaponPitchYaw
bAdjustWeaponRoll
bAdjustWeaponXY
bAdjustWeaponZ
bAdmin
BadParameters
bAggressiveLOD
bAidaDoorClosed
bAidaIsDecoding
bAimAltFire
bAimFire
BalanceTeams
bAlert
bAlertedEnemyHunted
bAlertOthersRequiresLOS
bAllowClipping
bAllowFlyPaths
bAllowGore
bAllowJumpPaths
bAllowSwimPaths
bAlphaTexture
bAlreadyChanged
... GameInfo
... U2DeathMatch
bAlreadyDamaged
bAlt
bAlternateMode
bAltFire
bAltFireEnabledForOwner
bAltFiring
bAltInstantHit
bAltSplashDamage
bAltWarnTarget
bAltWeaponKick
bAlwaysAccel
bAlwaysAllocate
bAlwaysAttackAnnoyingNewEnemy
bAlwaysAttackNewEnemy
bAlwaysGib
bAlwaysLevel
bAlwaysMouseLook
bAlwaysRelevant
bAlwaysTick
bAmbient
bAmbientActionSound
bAmbientAltFireSound
bAmbientCreature
bAmbientFireSound
... U2Weapon
... weaponTurretMounted
bAmbientGlow
bAnimateCorona
bAnimateSprite
bAnimByOwner
bAnimFinished
bAnimLoopFinished
bAnimNoExist
bAppendTimeToMessage
BarbbieHareDesigner
bArmorStops
bArmsActive
bAroundCornerHearing
Barrel1
Barrel2
Barrel3
BarrelVerticalOffset
Base
BaseAcquisitionLabel
BaseAcquisitionState
BaseAggressiveness
BaseAlertness
BaseBouncePitch
BaseBounceVolume
BaseCarcassSinkRatePerSecMax
BaseCarcassSinkRatePerSecMin
BaseChange
... Actor
... Decoration
... Pawn
... Pawn
... U2Decoration
... U2Pawn
... U2Pawn
BasedActors
BaseDamageLevel
BaseEyeHeight
BaseLocation
BaseMaterial
BaseMaterialBlending
BaseMessage
BaseMutator
BasePitch
BasePos
BaseRot
BaseRotation
BaseSinkRatePerSecMax
BaseSinkRatePerSecMin
BaseSpectatingState
BaseTossMagnitude
... BreakableItem
... EarthquakeTrigger
BaseVolume
BasicTextures[MaxBasicTextures]
BatchLocal
BatchReference
bAtlantisIsSpeeding
bAttached
... U2DrakkBossController
... U2DrakkBossUpperController
bAttachment
bAudioPlaying
bAutoActivate
... Pawn
... Powerups
bAutoBuilt
bAutoConfigure
bAutoEnableAgent
bAutoLink
bAutoPath
bAutoPlaced
bAutoTaunt
bAvoidFriendlyBumps
bAvoidLedges
bBadConnectionAlert
bBalanceTeams
bBalancing
bBatchLocal
bBecomeMovable
bBeep
bBegunPlay
bBehindView
bBehindViewEnabled
bBigJump
... U2NPCControllerBaseOld
... U2NPCControllerBot
bBlobShadow
... ShadowBitmapMaterial
... ShadowProjector
bBlockActors
bBlockAdjustJump
bBlocked
bBlockedWhenClosed
bBlockNavigation
bBlockNonZeroExtentTraces
bBlockPlayers
bBlockStepping
bBlockZeroExtentTraces
bBlurShadow
... ShadowBitmapMaterial
... ShadowProjector
bBool1
bBool2
bBootstrapping
bBot
bBounce
bBounceable
bBounceHeight
bBounceRadius
bBounceRotationRate
bBounceVelocity
bBroadcast
... AlarmTrigger
... ShowDamageInfo
... SpecialEvent
bBroadcastObjectives
bBubbling
bBurning
bCacheTarget
bCamping
... U2NPCControllerBaseOld
... U2NPCControllerBot
bCampOnlyOnce
bCanAdjustJump
bCanAdjustStationaryPosition
bCanChangeSkin
bCanClimbLadders
bCanCrawl
bCanCrouch
bCanDefend
bCanDiscardInventory
bCanDoSpecial
bCanEncroachPlayer
bCanFallOutOfWorld
bCanFly
bCanJump
bCanKnockDown
bCanMantle
bCanOpenDoors
bCanPanic
bCanPickupInventory
bCanRestart
bCanStickIntoWalls
bCanStrafe
bCanStrafeDuringOrders
bCanStrafeDuringTacticalMoves
bCanStrafeDuringTacticalRetreat
bCanStrafeScripted
bCanSwim
bCanTeleport
bCanThrow
bCantInterrupt
bCanViewOthers
bCanWalk
bCanWalkOffLedges
bCanWanderOffLedges
bCauseMoveTargetNavError
bCauseScriptedNavError
BCBlockFiring
bCenter
... Canvas
... LocalMessage
bCenterView
bChangeDir
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bChangeLevels
... GameInfo
... U2DeathMatch
bChangesYaw
bChangesVelocity
bChangeWeapon
bCheatFlying
bCheatsEnabled
bCycleSpawnPoints
bCycleWeapons
bCinematicView
bClampActive
bClampsActive
bCleaned
bClearShot
bClearToFogColor
bClientAnim
bClientDemoNetFunc
bClientDemoRecording
bClientPause
bClipBSP
bClipped
bClipStaticMesh
bClosed
bCollected
bCollectParticleGenerators
... ParticleColliderDisc
... ParticleColliderSphere
bCollideActors
... Actor
... GeometryCollider
bCollideWhenPlacing
bCollideWorld
bCollision
bCollisionBound
bCollisionNotify
bColored
bCommander
bComplexString
bConsole
bConsoleEcho
bConstantPathVelocity
bConstructedEffects
... U2DrakkLight
... U2DrakkMedium
bContinuous
bControlAnimations
bCoopStart
bCoopWeaponMode
bCorona
bCoronaFadeAlphaOnly
bCoronaPawnTrace
bCountJumps
bCoverActor
bCovert
... ActorFactory
... DestroyTrigger
bCrawler
bCrosshairGlows
BCStartFiring
bCtrl
bCutsceneInputHandling
bCutSceneStarted
bCutterActive
bDamageable
bDamageImmune
bDamageTriggered
bDamageWhenDeactivated
bDeathOrdersGiven
bDeathSpotReached
bDebugForced
bDebugMode
... ActorScaler
... ResizableStaticMesh
... TriggerHelper
bDecayHFLimit
bDecayTimeScale
bDefensiveMode
bDelayedStart
bDelayFullOn
bDelaying
bDeleteActor
bDeleteMe
bDeleteOnContact
... ActorCollisionNotifier
... GeometryCollider
bDemoRecording
bDeployed
bDestroy
bDestroyCollision
bDestroyInPainVolume
bDestructive
bDeviousHunting
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bDialogDebug
bDialogSetFocus
bDidFirst
bDidShutDownDestroy
bDidStartup
bDidTick
bDifficulty0
bDifficulty1
bDifficulty2
bDiffuse
bDynamicAttach
bDynamicLight
bDynamicLightMover
bDynamicLights
bDynamicLit
bDirectional
bDirectionalPatrol
bDisableAmbientSound
bDisabled
bDisableErrorColors
bDisableErrorMessages
bDisableFiring
bDisableObjectPoolPrecache
bDisableTick
... ParticleSprayer
... U2Weapon
bDisplayableInv
bDisplayHud
bDistanceFog
... PhysicsVolume
... ZoneInfo
bDistressedWandering
bDistressedWanderingSaved
bDisturbFluidSurface
bDodgeFinished
bDodging
bDoLipSync
bDoMissionFiltering
bDoorOpen
bDroidAvailable
bDroidPodOpen
bDropDetail
bDroppedArm
bDuck
... Controller
... SavedMove
bDuckLast
bDuckToggle
BeaconInfo
BeaconName
BeaconPort
BeaconProduct
Beacons[32]
BeaconTimeout
Beam1
Beam2
BeamClass
... FieldGenerator
... ForceWall
BeamColor
... ElectricGenerator
... PulseLineGenerator
BeamCount
... FieldGenerator
... ForceWall
BeamDistanceRange
BeamEmitter
BeamEndPoints
BeamHitTransition
BeamKillTransition
Beams
BeamSegLength
... ElectricGenerator
... PulseLineGenerator
BeamStyle
BeamTexture
... ElectricGenerator
... PulseLineGenerator
BeamTextureUScale
BeamTextureVScale
BeamTextureWidth
... ElectricGenerator
... PulseLineGenerator
BeamType
BeamValueSum
BeamWidth
... ElectricGenerator
... PulseLineGenerator
bEchoTimeScale
bEchoToHUD
... DefaultConsole
... UIConsole
BecomeAggressiveHealthRatio
BecomeViewTarget
... Actor
... Pawn
bEdCanOverlap
bEdgeBack
bEdgeForward
bEdgeLeft
bEdgeRight
bEditorPlaced
bEdShouldSnap
bEdSnap
BeginBrush
BeginChargeTime
... WeaponInvGrenadeLauncher
... WeaponInvLeechGun
BeginDamaging
BeginEffect
... Artifact
... TriggeredViewFog
BeginEvent
... Actor
... Mover
BeginFalling
BeginLabel
... LicenseeController
... ProximitySensorController
BeginPlay
... Actor
... ActorRotator
... ClientBeaconReceiver
... Counter
... DoorMover
... ElevatorMover
... FadeViewTrigger
... Lightning
... Mover
... SceneManager
... StatLog
... TestInfo
... TriggerLight
... U2AnimSpriteEffect
... U2Bubble
... U2BubbleA
... U2Respawn
... UdpBeacon
... WebServer
BeginState
... ActorFactory
... Armor
... AttachTrigger
... AutoTurretController
... AutoTurretController
... CableNode
... Controller
... DefaultConsole
... DeployedUnit
... FlameDamager
... Fragment
... Fragment
... LicenseeController
... LicenseeController
... Lightning
... Lightning
... Mover
... Mover
... Mover
... Object
... Pawn
... Pickup
... Pickup
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... PlayerController
... Powerups
... PPainter
... PPainter
... projectileLeech
... projectileLeechAlt
... projectileLeechAlt
... ProximitySensorController
... ProximitySensorController
... ProximitySensorController
... ProximitySensorController
... ScriptControllerBase
... ScriptControllerBase
... ScriptControllerBase
... ScriptControllerBase
... ScriptControllerBase
... ScriptControllerBase
... ScriptControllerBase
... ScriptedLight
... SkaarjController
... SkaarjController
... SpiderBaby
... TracerSeg
... TracerSeg
... TracerStreak
... TriggeredViewFog
... U2AraknidController
... U2AraknidControllerHatched
... U2CTFFlag
... U2CTFFlag
... U2CTFFlag
... U2DrakkBoss
... U2DrakkBossController
... U2DrakkBossController
... U2DrakkBossController
... U2DrakkBossUpperController
... U2DrakkBossUpperController
... U2DrakkBossUpperController
... U2DrakkBossUpperController
... U2DrakkDroidController
... U2DrakkDroidController
... U2DrakkDroidController
... U2DrakkDroidController
... U2DrakkDroidController
... U2FlashLight
... U2KillerSprout
... U2KillerSproutController
... U2KillerSproutController
... U2KillerSproutController
... U2KillerSproutController
... U2NPCControllerAdvancedOld
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBase
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBasic
... U2NPCControllerBotOld
... U2NPCControllerBotOld
... U2Pawn
... U2Pawn
... U2Pawn
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerController
... U2PlayerTestController
... U2SporeController
... U2TeleportEffect
... U2ToscController
... U2Weapon
... U2Weapon
... U2Weapon
... U2Weapon
... U2Weapon
... U2WeaponPickup
... Volume
... Weapon
... Weapon
... Weapon
... WeaponInvDispersion
... WeaponInvEnergyRifle
... WeaponInvGrenadeLauncher
... WeaponInvLaserRifle
... WeaponInvLeechGun
... WeaponInvRocketLauncherEx
... WeaponInvSniperRifle
... WeaponInvSniperRifle
... WeaponInvSniperRifle
... weaponTurretMounted
... WeaponTutorialInvGrenadeLauncher
... WoodChunk
BehaviorController
BehaviorControllerBasic
BehaviorControllerClass
BehaviorControllerInterf
BehaviorEnabled
BehaviorT
BehindView
... PlayerController
... U2PlayerTestController
beingdamaged
bElectricActive
bEliminateHighMIP
BelongsOnTeam
BeMyMonkey
bEnabled
... AlarmTrigger
... BehaviorControllerBasic
... DebugInfoManager
... DeployedUnit
... DialogNode
... ForceWall
... HallCannon
... LineOfSightTrigger
... PlayerStart
... Replicator
... Teleporter
... U2DispatcherEX
... U2UseManagerPlayer
... WebServer
BendiBeamGenerator
BendiBeamTemplate
bEndPoint
BendStrength
bEnemyAcquired
bEnforceTalkRadius
bEqualateral
... TriangleParticleTemplate
... TriParticleTemplate
bestPathWeight
BestSignedDifference
BestTeam
bExecuteOrders
bExploded
bExplodeImpactSound
bExplodeOnNavError
bExternallyAffected
bFaceIn
bFaceOut
bFacePredictedLocation
bFaceSpecialGoal
bFadeAlphaOnly
... PointParticleTemplate
... SpriteParticleTemplate
... StreakParticleTemplate
... TexturedStreakParticleTemplate
bFadeIn
bFadeMessage
bFadeOut
bFallingDeath
bFallingHitWallNotifications
bFalse1
bFalse2
bFastInstantHit
bFastRebuild
bFearNPCsMoreThanPlayers
bFearPlayersMoreThanNPCs
bFeigningDeath
bFertilized
bFindBase
bFire
bFireEnabledForOwner
bFireFalling
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bFiring
... U2Weapon
... WeaponInvFlameThrower
bFiringPaused
bFirstHit
... Fragment
... PDA
... U2Decoration
bFixedCamera
bFixedRotationDir
bFogZone
bForceAltFire
bForceBlobShadow
bForceBlobShadows
bForceCleanup
bForced
bForceDynamicShadow
bForceDirectionalShadows
bForcedWeaponSwitch
bForceFire
bForceFullPolyShadow
bForceFullPolyShadows
bForceLightSourcedShadows
bForceNoStrafing
bForceRanges
bForceRespawn
bForceShadowBlur
bForceShadowUnBlur
bForceStaticShadow
bForceWeaponSpawn
bForwardPressed
bFreeCamera
bFreeLook
bFreezeCameraPosition
bFriendlyToPlayerTeam
bFromBottom
bFrozen
... PlayerController
... U2Pawn
bFrustrated
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bGameEnded
bGameRelevant
bGathering
bGibOnInvalidDeathLanding
bGiveDefaultWeapon
bGlowing
bGodMode
bGoosedTimer
bGoTalkToIsaakFirst
bGotElapsedTime
bGotRotation
... projectileAssaultExplosion
... projectileRocketGuide
bGotSeed
bGotTimePassed
bGotVelocity
bGradient
... Projector
... ProjectorMaterial
bGrappling
bGrouped
bGrownUp
bHasAttack
bHasBounced
bHasComp
bHasMaxAttackRanges
bHasMovingMeleeAttack
bHasMovingRangedAttack
bHasRangedAttack
bHasScript
bHasValidEnemy
bHasWarmedUp
bHeadTrackingEnabled
bHeld
bHidden
bHiddenEd
bHiddenEdGroup
bHiddenRelevant
bHiddenUsable
bHideCenterMessages
bHideChoices
bHideHUD
bHideUI
bHighColorQuality
bHighDetail
bHighDetailMode
bHighTextureQuality
bHome
bHunting
bHurtEntry
BigFont
BigJump
... U2NPCController
... U2NPCControllerBaseOld
... U2NPCControllerBot
bIgnoreDistance
bIgnoreExtraCosts
bIgnoreImpactForces
bIgnoreInstigator
... ActorCollisionNotifier
... GeometryCollider
bIgnoreNextWhenZoomed
bIgnoreRelativeHealth
bIgnoreSingularityDamage
bIgnoreSingularityForces
BindPort
... TcpLink
... UdpLink
bInfiniteAmmo
... GameInfo
... U2Pawn
bInHandlerGroup
bInheritVelocity
... OnDestroyForce
... SpawnPoint
bInitialize
bInitializeAnimation
bInitialized
... DeployedUnit
... DialogSession
... Fader
... RainCyd
... RandomLightning
... SwapTrigger
bInitializedForScripting
bInitiallyActive
... Trigger
... TriggerVolume
bInitiallyClosed
bInitiallyOn
... AlarmTrigger
... AntiPortalActor
... ElectricGenerator
... NewWind
... ParticleGenerator
... ParticleSprayer
... ProximityLight
... ProximityLightTrigger
... ScriptedLight
... TriggerLight
... WaveGenerator
bInitiatingAttack
bInitLifeMessage
... U2NPCControllerBaseOld
... U2NPCControllerBot
bInstantHit
... DamageType
... Weapon
bInstantHitAttack
bInstantRocket
bInterpolate
... ParticleGenerator
... ParticleSprayer
bInterpolating
bInterpolationCorrection
bInvertMouse
bInvulnerableBody
bIsBot
bIsConsoleMessage
bIsDriven
bIsFemale
... Pawn
... PlayerReplicationInfo
bIsInSession
bIsPaused
... U2NPCControllerBase
... U2NPCControllerBaseOld
bIsPickup
bIsPlayer
bIsRealPlayer
bIsRunning
bIsSceneStarted
bIsSpecial
bIsSpectator
bIsStation
... PowerUp
... PowerUpPickup
bIsTyping
bIsTurning
bIsUnique
bIsUsable
bIsWalking
bIsWindResistant
bItems
bIterateAll
ByteValue
Bitmap
BitmapFilename
BitmapMaterial
... BitmapMaterial
... ParticleMaterial
bJump
bJumpDodges
bJumped
bJumpy
bJumpMatch
bJustLanded
bJustTeleported
bKamikaze
... U2DrakkBossUpperController
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bKamikazeClosing
bKDisableCollision
bKeepTossedPickups
bKeyboardLook
bKForceFrameUpdate
Bkgnd
BkgndHi
bKickOnJump
bKillInstigator
bKillVelocity
bKnownLocation
bKSteeringLocked
bLargeAnims
bLastAimLocationHitFriendly
bLastGrenadeTimed
bLastHUDState
bLastRound
BlastThreshold
bLatchAtOrigin
bLatchGeometry
bLaunchPawns
bLeading
... U2NPCControllerBaseOld
... U2NPCControllerBot
bLeadTarget
bLeanForward
bLeanLast
bLeanLeft
bLeanRight
bLeanUp
bLeaping
bLeapNotifyTimeSet
bLeapRequiresLOS
bLearn
bLeavesBloodTrail
bLeftBarrel
Blend
BlendBetweenSubdivisions
... ParticleEmitter
... ParticleMaterial
BlendChangeTime
BlendR
BlendStates
bLensFlare
bLetterboxText
bLevelStatic
bLightChanged
bLightParticles
bLimited
bLimitPodAttacks
bLinearFrequenciesChanged
... ParticleGenerator
... ParticleSprayer
BlobShadow
BlobShadows
bLocalGameEvent
bLocalLog
bLockable
BlockAll
BlockedByCoverHitOdds
BlockedPath
... BlockedPath
... U2NPCControllerBaseOld
... U2NPCControllerBasic
BlockedStateName
BlockFiring
... BehaviorControllerBasic
... BehaviorControllerInterf
... U2NPCControllerBasic
... U2NPCControllerBasic
bLockHUDState
BlockingVolume
BlockingVolumeNPC
bLockLocation
... Actor
... U2Weapon
BlockMonsters
bLockParticles
BlockPlayer
bLog
bLogfileEcho
bLoggingGame
bLonePlayer
bLongDistance
BloodEffect
BloodTrail
BloodTrailLifeSpanMultiplier
BloodTrailType
BloodTrailVolumeMultiplier
bLook
bLookForAlertFriends
bLookUpStairs
bLoop
... RoundRobin
... SoundDispatcher
bLooping
bLOSClip
... ParticleRadiator
... ParticleSalamander
... ParticleSprayer
bLOSflag
bLOSHearing
bLowDetailGeometry
Blower
... ParticleBlower
... projectileHeavyRocket
bLowerAscii
BlowerForce
BlowUp
BlueFlag
BlueScanTimer
BlurDegree
BlurShadows
BM
bMaintainLocation
bMantling
bManualTick
bMasked
bMaster
... IKTrailer
... RainCyd
bMasterInited
bMatineePossess
bMaximize
... ActorScaler
... ResizableStaticMesh
bMaxMouseSmoothing
bMeleeDamagedTarget
bMeleeWeapon
bMergesCopies
bMeshAlwaysRefresh
bMessageBeep
bModulationTimeScale
bMonitorStanceRanges
bMountDetachDestroy
bMovable
bMoveKey
bMoveProjectiles
bMuffledHearing
bMultiAnimEnabled
bMultipleAxes
bMultiWeaponStay
bMustFace
bMustHunt
bMuteSpectators
bNetDirty
bNetInitial
bNetOptional
bNetOwner
bNetRelevant
bNetTemporary
bNeutralZone
bNeverBatch
bNeverGib
bNeverPrecache
bNeverSwitchOnPickup
bNeverUseStrafing
bNextItems
bNoAutoTaunts
bNoClip
bNoDelete
bNoDrawWorld
bNoEffects
bNoFalloff
bNoFlavorTextTeamCheck
bNoInventory
bNoisyWeaponChanges
bNoMatureLanguage
bNonColliding
bNonPrototypeTriggerKillAll
bNonPrototypeTriggerShutdown
bNoPhysicalLadder
bNoProximityReticle
bNoResetMenus
bNoShadowUpdate
bNoShatter
bNoShootDecor
bNoSmooth
... Actor
... Canvas
bNoStaticMeshCollide
bNoStuff
bNoTact
bNoTeamChanges
bNoTeleFrag
bNotifiedParent
bNoVelocityUpdate
bNoVoiceMessages
bNoVoices
bNoVoiceTaunts
bNPCIsReady
bNPCSetFireShotDelay
bNPCsFrozen
bNPCsLocked
Bob
BobDamping
bObsolete
bobtime
bOccupied
BodyLandedSound
BodyLandTextureHelperClass
BodyLandTextureHelperGeneric
bOffsetYPos
bOn
... AntiPortalActor
... ElectricGenerator
... FollowCam
... NewWind
... ParticleGenerator
... ParticleSprayer
... PropertyFlipper
... ProximityLightTrigger
... SpectatorCamera
... TriggeredCamera
... U2UseManagerPlayer
... WaveGenerator
BoneDist
BoneIndex
BoneLocatorForce
BoneSelectionTime
bOneWayPath
bOnlyDirtyReplication
bOnlyOwnerSee
bOnlyPlayerTouched
bOnlyReplicateHidden
bOnlySpectator
Bookmark
Bool1
... ScratchPad
... ScriptControllerBase
Bool2
... ScratchPad
... ScriptControllerBase
Bool3
... ScratchPad
... ScriptControllerBase
Bool4
... ScratchPad
... ScriptControllerBase
Bool5
... ScratchPad
... ScriptControllerBase
Bool6
... ScratchPad
... ScriptControllerBase
Bool7
... ScratchPad
... ScriptControllerBase
Bool8
... ScratchPad
... ScriptControllerBase
Bool9
... ScratchPad
... ScriptControllerBase
BoolValue
bOpening
Border
BorderLines
BorderPixels
BorderSize
bOrgiSpawn
bOrientOnSlope
BorrowedMouseY
BorrowedMouseX
BotAccuracy[32]
BotClassStr
BotConfig
BotConfigType
BotDesireability
... Ammo
... ArmorPickup
... Pickup
... Pickup
... PowerSuitPickup
... PowerUpPickup
... WeaponPickup
BotFaces[32]
BotJumpy[32]
BotMenuType
BotModels[32]
BotNames[32]
BotPackageClassStr
BotSkills[32]
BotSkins[32]
BotTeams[32]
BottomOffset
BotVoiceMessage
Boulder
Boulder1
Boulder2
BounceDamping
... U2Decoration
... U2Projectile
... U2Weapon
... U2WeaponPickup
BounceLifespan
BounceMultiplier
BounceProjectileOdds
BounceSound
... Gib
... U2Weapon
BounceSoundRadius
BounceSounds
... GibSet
... U2WeaponPickup
BoundingBox
... Emitter
... ParticleEmitter
BoundingVolume
boundport
BoundScale
bOutOfLives
bOverridePressing
bOverridesDamageEffect
bOverTime
bOwnerNoSee
bOwnsCrosshair
Box
... Object
... Projector
bPainCausing
bPan
bParametric
bParticleDensityScaled
bPathColliding
bPathsChanged
bPathsFilterFly
bPathsFilterSwim
bPathTemp
bPauseable
bPaused
bPendingDelete
bPendingDetail
bPendingSuperUpdateShadow
bPendingUpdateShadow
bPhysicsAnimUpdate
bPhysicsVolumesInitialized
bPlayAudio
bPlayedDeath
bPlayerCanFire
bPlayerConvincedAida
bPlayerDead
bPlayerFledWelcomeBack
bPlayerJumpToInterpolation
bPlayerKnocked
bPlayerOnly
... Mover
... Pickup
bPlayerOnlyPickups
bPlayerPawnsOnly
bPlayersBalanceTeams
bPlayersOnly
bPlayersPlaySoundEffect
bPlayerTalkedToAida
bPlayerTalkedToIsaak
... AtlantisPostM00Scratchpad
... AtlantisPostM01Scratchpad
bPlayerTalkedToNeban
... AtlantisPostM00Scratchpad
... AtlantisPostM99Scratchpad
bPointing
bPostMission110276
bPostMission83
bPostRelativeRotation
bPostRelativeViewRotation
bPrecacheActors
bPredictChargeLocation
bPreLoad
bPreLoadSounds
bPreMission00
bPreMission01
bPreMission02
bPreMission03
bPreMission04
bPreMission05
bPreMission06
bPreMission07
bPreMission08
bPreMission09
bPreMission10
bPreMission11
bPreMission12
bPreMission13
bPreparingMove
bPressedJump
... PlayerController
... SavedMove
bPreventDamage
bPrevOn
bProbeActorRangeTransition
bProbeEnemyInLeapRange
bProbeEnemyInMeleeRange
bProbeEnemyInvalid
bProbeEnemyNotInMeleeRange
bProbeEnemyNotVisible
bProbeEnemyRangeTransition
bProbeHearNoise
bProbeNotifyBump
bProbeSeeAlertFriend
bProbeSeeEnemy
bProbeSeeFriend
bProbeSeeOther
bProhibitPickups
bProjectActor
bProjectBSP
bProjected
bProjectOnAlpha
... Projector
... ProjectorMaterial
bProjectOnBackfaces
... Projector
... ProjectorMaterial
bProjectOnParallelBSP
bProjectOnUnlit
... Projector
... ProjectorMaterial
bProjectParticles
bProjectStaticMesh
bProjectTerrain
bProjTarget
bPropagatesSound
bProscribed
bPruned
bPushable
bPushSoundPlaying
bQuickCarcassCleanup
bRagdollDeath
BranchEmitter
BranchProbability
BranchSpawnAmountRange
bRandomBoneSelection
bRandomCorona
bRandomDrawOrder
bRandomize
bRandomizeDirection
bRandomizeScript
bRandomOrder
bRandomSprite
bRandomWeapons
bRapidAltFire
bRapidFire
bReachedDropArmHealth
bReachedDropArmLocation
bReady
bReadyToAttack
bReadyToPlay
Breadth
... CubeBuilder
... TerrainBuilder
BreakableGlass
BreakableItem
BreakableLight
BreakApart
... BreakableItem
... BreakableLight
... SpiderBaby
BreakParticleEffects[6]
BreakParticleEffectsRefs[6]
BreakSound
bRealtime
bRealtimeChanged
BreathTime
BreathTimer
... Pawn
... U2Pawn
bRebuild
bRecalc
bReceivedInitialStatus
bReceivedInitialWeapon
bRecommendAltSplashDamage
bRecommendSplashDamage
bReducedCylinder
bReducedSpeed
bReflectionsDelayScale
bReflectionsScale
bRelative
... MoveZig
... TexUIhook
bRelativeRotation
bRelativeViewRotation
bReleaseLeanKeys
bReloadsEnabled
... GameInfo
... U2Pawn
bRendering
bRenderLater
bRenderNoPredict
bRepeat
bRepeatAltFire
bRepeatFire
bRepeating
bReplicateAnimations
bReplicateInstigator
bReplicateMovement
bRequireReady
bRequiresWorldZBuffer
bReset
... ParticleRef
... ScriptedLight
bResetArcOnReuse
bResortToBasicTacticalMoves
bRestartLevel
bRestartTimeDemo
bRetaliateOnDamage
bRetaliating
bRetract
... FollowCam
... TriggeredCamera
bReturningToPlayer
bReturnOnly
bReverbDelayScale
bReverbScale
bReverseDrawOrder
bReversesY
bReversesX
bReversesZ
BRI
... U2NPCControllerBot
... U2NPCControllerBotOld
Brightness
... Client
... LevelInfo
BrightnessPerSecond
BringUp
... U2XMPItem
... Weapon
bRising
... FireTexture
... U2PlayerController
Broadcast
... BroadcastHandler
... GameInfo
BroadcastAddr
BroadcastBeacon
... ClientBeaconReceiver
... UdpBeacon
BroadcastBeaconQuery
BroadcastDeathMessage
BroadcastErrorMessage
BroadcastErrorMessageTimerName
BroadcastErrorState
BroadcastHandler
... BroadcastHandler
... GameInfo
BroadcastHandlerClass
BroadcastLocalized
... BroadcastHandler
... GameInfo
BroadcastLocalizedMessage
BroadcastStatusMessage
BroadcastTeam
... BroadcastHandler
... GameInfo
BroadcastText
BrokenMesh
BrokenStaticMesh
bRotateToDesired
bRotateWithActor
bRotationGrouped
bRotRetract
BrowseClass
BrowseRelativeLocalURL
bRun
... Controller
... SavedMove
bRunLast
bRunning
bRunToggle
Brush
... Actor
... Brush
BrushBuilder
BrushColor
BrushRaytraceKey
bSameZoneHearing
bSavedInitialActive
bSavedInitialCollision
bSaveDisabled
bSavedWanderingParameters
bSaveTimeDemoToFile
bScale
bScaleInProgress
... ActorScaler
... ResizableStaticMesh
bScaleRotationRates
bScaleRotationRatesEnemy
bScoreTeamKills
bScriptedHeadTrackingEnabled
bScriptedIdleAnims
bScriptInitialized
bScriptLockedTarget
bScriptPendingFire
bScriptPendingFireUseAltMode
bSelected
bSelfDestruct
bSentient
bSentResponse
bSentText
bServoEnabled
bServosEnabled
bSessionFinished
bSetSpeedCheatOn
bSettled
bSetTurnRot
bShadowActive
bShadowCast
bShakeView
bShift
bShiny
bShouldFade
bShouldFertilize
bShouldPossess
bShouldSink
bShowAgentInfo
bShowAnimStats
bShowAudioStats
bShowBoundingBox
... FluidSurfaceInfo
... ParticleGenerator
bShowDebugInfo
bShowFrameRate
bShowGameStats
bShowHardwareStats
bShowLast
bShowLevel
bShowMatineeStats
bShowMessage
bShown
bShown[MaxDialogChoices]
bShowNetStats
bShowOrdersObjects
bShowQuickStats
bShowRenderStats
bShowScores
bShowWindowsMouse
bShowXboxMemStats
bShrinkCarcass
bSightRadiusLoseEnemy
bSilentCrouch
bSilentDecorationBounce
bSimpleWaitNoDelay
bSimulateBlood
bSimulateGravity
bSimulateProjectileImpacts
bSimulateProjectiles
bSimulateWallImpacts
bSinglePlayerMission
bSinglePlayerStart
bSingleShot
bSinkCarcass
bSinking
bSkipActorPropertyReplication
bSlave
bSlowAudioOcclusion
BSM
bSmartAboutTurrets
BSMColor
bSmoothCorner
bSmoothTurns
BSMTime
bSnapLevel
bSnapToLevel
bSnipe
bSniping
... AmbushPoint
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bSpawnEffects
bSpawnInTeamArea
bSpawnsBlood
bSpawnsLightning
bSpecialAnim
bSpecialCollider
bSpecialCollision
bSpecialCost
bSpecialEnemy
bSpecialEventTree
bSpecialHardLandings
bSpecialJump
bSpecialLit
bSpecialMove
bSpecialNavigation
bSpecialPath
bSpecialRotationRep
bSpewActors
bSpinnerActive
bSpinning
bSplash
bSplashDamage
... AutoTurret
... Weapon
bSplashDamageAttack
bStayDormant
bStayFreelance
bStayStationary
bStayUnlocked
bStartAtOrigin
bStartTimeDemo
bStartup
bStasis
bStatic
bStaticLighting
bStaticLights
bStaticProjector
bStationary
... U2NPCControllerBaseOld
... U2NPCControllerBasic
... U2Pawn
bStatLock
bSteadyFiring
bSteadyToggle
bStopAtLedges
bStopCountDown
bStopOnContact
bStoppable
bStrafe
bStrafeDir
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bSuspendPrecaching
bSwapTextures
bTacticalDir
bTakesDamage
bTargetAcquired
bTargetObscured
bTeamGame
... GameInfo
... GameReplicationInfo
bTearOff
bTempEditor
bTempNoCollide
bTerrainZone
bTestAnimHandler
bThirdPersonViewTarget
bThrusting
bThumped
bThundered
bTicked
bTimeDemo
bTimeDemoEnabled
bTimerLoop
bTyping
bToggleable
bTossedOut
bTossNPCs
... BreakableItem
... EarthquakeTrigger
bTossPCs
... BreakableItem
... EarthquakeTrigger
bTouchEnabled
bTournament
bTrace
bTraceDebugEnabled
bTrackStateChanges
bTrailerPrePivot
bTrailerSameRotation
bTrayShown[6]
bTravel
bTravelGameEvent
bTriedLastDetectedLocation
... U2NPCControllerBaseOld
... U2NPCControllerBasic
bTrigger
bTriggered
... FadeViewTrigger
... LineOfSightTrigger
bTriggerManually
bTriggerNPCs
... Triggers
... TriggerVolume
bTriggerOnceOnly
... FadeViewTrigger
... Mover
... Trigger
... TriggeredTexture
... TriggerVolume
... U2DispatcherEX
bTrue1
bTrue2
bTumble
bTurn180
bTurnedOffLight
... Lightning
... RandomLightning
bTurningLeft
bTurnToEnemyAfterLeap
bTurnToNearest
bTwoSided
BubbleIndex
BubbleSpawner
Build
... BrushBuilder
... CylinderBuilder
... ConeBuilder
... CubeBuilder
... CurvedStairBuilder
... LinearStairBuilder
... SheetBuilder
... SpiralStairBuilder
... TarpBuilder
... TerrainBuilder
... TetrahedronBuilder
... VolumetricBuilder
BuildCylinder
BuildCone
BuildCube
BuildCurvedStair
... CurvedStairBuilder
... SpiralStairBuilder
BuilderPoly
BuildPath
BuildTerrain
BuildTetrahedron
BuildVolumetric
Bump
... Actor
... Decoration
... DeployedUnit
... ForceWall
... ForceWallCollider
... GlassMover
... Mover
... Mover
... Mover
... U2Decoration
... U2Spore
BumpBrightness
BumpContrast
BumpEnemy
BumpEnemyEvent
BumpEnemyIndex
BumpEvent
BumpFriend
BumpFriendEvent
BumpFriendIndex
BumpGamma
BumpMapAngle
BumpMapLight
BumpOther
BumpOtherEvent
BumpOtherIndex
BumpPlayerEvent
BumpPlayerIndex
BumpType
bUnlit
bUnlocked
Buoyancy
bUpAndOut
bUpdateActorRotation
bUpdateEyeheight
bUpdatePosition
bUpdateSimulatedPosition
bUpdating
... PlayerController
... Vehicle
... VehiclePart
bUpdatingDisplay
BUpperAscii
bUpPressed
BuryDistance
BurnVictim
bUseAllWeapons
bUseCombatSounds
bUseDynamicLights
bUseDuckToggles
bUseFollowCam
bUseGestures
bUseLeanToggles
bUseLifeSpan
bUseNoRenderZ
bUseOggVoice
bUseRunToggles
bUsesFlavorText
bUseSoundSlotTimers
bUseTrace
bUseTriggered
bUseZoneGravity
... GlobalAccelerator
... PerParticleGravity
bVerbose
bVerboseWarnings
bVerify
bViewTargetInterpolatedActor
bVisibleAI
bWaitForTrigger
bWaitingPlayer
bWaitingToStartMatch
bWalkedToMomma
bWanderCanKillIfStuck
bWanderCanTeleportIfStuck
bWanderEndRotation
bWanderFixed
bWanderLookAtDestination
bWantsToCamp
bWantsToLean
bWarnTarget
bWarping
bWasBack
bWasCrouched
bWasFalling
bWasForward
bWasLeft
bWasOnGround
bWasRight
bWasWalking
bWasZoomed
bWatermark
bWaterVolume
bWeaponAimingEnabled
bWeaponKickDisabled
bWeaponKicking
bWeaponStay
bWeaponUp
bWelderActive
bWindowsMouseAvailable
bWireframe
bWorld
bWorldBatcherError
bWorldGeometry
bWorldLog
bXMPHandlingEnabled
... ScriptControllerBase
... U2NPCControllerScriptable
bZeroRoll
bZoomed
bZooming

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Creation time: sk 3-1-2016 10:48:36.686 - Created with UnCodeX