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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileShotgun
projectileShotgunAlt
Variables Summary | |
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bool | bGotElapsedTime |
float | ElapsedTime |
Inherited Variables from Engine.Projectile |
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bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
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PostRecvElapsedTime ())) | ||
Replication ())) | ||
bool | ShouldSpawnEffect ())) | |
ParticleSalamander | SpawnEffect ())) | |
Tick (float DeltaTime )) |
Inherited Functions from Engine.Projectile |
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BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander2' speed=1000000.000000 DamageRadius=0.000000 Physics=PHYS_None bAlwaysRelevant=true LifeSpan=1.000000 bCollideActors=false bCollideWorld=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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