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U2Weapons.projectileShotgun

Extends
U2Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileShotgun

Direct Known Subclasses:

projectileShotgunAlt

Variables Summary
boolbGotElapsedTime
floatElapsedTime
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect
Inherited Variables from Engine.Projectile
bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ

Functions Summary
function PostRecvElapsedTime ()))
event Replication ()))
functionbool ShouldSpawnEffect ()))
functionParticleSalamander SpawnEffect ()))
event Tick (float DeltaTime ))
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx
Inherited Functions from Engine.Projectile
BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch


Variables Detail

bGotElapsedTime Source code

var bool bGotElapsedTime;

ElapsedTime Source code

var float ElapsedTime;


Functions Detail

PostRecvElapsedTime Source code

simulated function PostRecvElapsedTime ( ) )

Replication Source code

event Replication ( ) )

ShouldSpawnEffect Source code

simulated function bool ShouldSpawnEffect ( ) )

SpawnEffect Source code

simulated function ParticleSalamander SpawnEffect ( ) )

Tick Source code

event Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
	MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander2'
	speed=1000000.000000
	DamageRadius=0.000000
	Physics=PHYS_None
	bAlwaysRelevant=true
	LifeSpan=1.000000
	bCollideActors=false
	bCollideWorld=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.060 - Created with UnCodeX