Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileShotgun | +-- U2Weapons.projectileShotgunAlt
Variables Summary |
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Inherited Variables from U2Weapons.projectileShotgun |
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bGotElapsedTime, ElapsedTime |
Functions Summary | ||
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ParticleSalamander | SpawnEffect ())) |
Inherited Functions from U2Weapons.projectileShotgun |
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PostRecvElapsedTime, Replication, ShouldSpawnEffect, SpawnEffect, Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties { MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander3' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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