Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2Weapons.projectileShotgunAlt

Extends
projectileShotgun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileShotgun
            |   
            +-- U2Weapons.projectileShotgunAlt

Variables Summary
Inherited Variables from U2Weapons.projectileShotgun
bGotElapsedTime, ElapsedTime
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
functionParticleSalamander SpawnEffect ()))
Inherited Functions from U2Weapons.projectileShotgun
PostRecvElapsedTime, Replication, ShouldSpawnEffect, SpawnEffect, Tick
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx


Functions Detail

SpawnEffect Source code

simulated function ParticleSalamander SpawnEffect ( ) )


Defaultproperties

defaultproperties
{
	MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander3'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:32.065 - Created with UnCodeX