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class projectileShotgunAlt extends projectileShotgun; #exec OBJ LOAD File=..\System\ParticleRes\ShotgunFX.u simulated function ParticleSalamander SpawnEffect() { if( PhysicsVolume.bWaterVolume ) MoveParticleEffect = ParticleSalamander'ShotgunFX.ParticleSalamander1'; return Super.SpawnEffect(); } defaultproperties { MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander3' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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