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U2Weapons.projectileShotgunAlt


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class projectileShotgunAlt extends projectileShotgun;

#exec OBJ LOAD File=..\System\ParticleRes\ShotgunFX.u

simulated function ParticleSalamander SpawnEffect()
{
	if( PhysicsVolume.bWaterVolume )
		MoveParticleEffect = ParticleSalamander'ShotgunFX.ParticleSalamander1';
	return Super.SpawnEffect();
}

defaultproperties
{
	MoveParticleEffect=ParticleSalamander'ShotgunFX.ParticleSalamander3'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:41.252 - Created with UnCodeX