Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- U2_M01.u2m1 | +-- U2_M01.PDA
PDA_Scripted
Variables Summary | |
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bool | bFirstHit |
PDA | |
float | maxspeedvolume |
Inherited Variables from Engine.Decoration |
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bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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HitWall (vector HitNormal, actor Wall)) Animate | ||
TakeDamage (int NDamage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType)) Animate |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
States Summary |
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Animate Source code |
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Auto state Animate |
HitWall, TakeDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { maxspeedvolume=150.000000 Physics=PHYS_Falling DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.cboardcomputer' bStatic=false DrawScale=0.800000 CollisionRadius=18.000000 CollisionHeight=1.800000 bCollideActors=true bCollideWorld=true bBlockActors=true bBlockPlayers=true bNoStaticMeshCollide=true bBounce=true bRotateToDesired=true Mass=8.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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