Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- U2_M01.u2m1 | +-- U2_M01.MedicalJar
jara, jarb, jarc, jard, jare, jarf, jarg, jarh
Variables Summary |
---|
Inherited Variables from Engine.Decoration |
---|
bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
---|---|---|
TakeDamage (int NDamage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType)) active |
Inherited Functions from Engine.Decoration |
---|
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
States Summary |
---|
active Source code |
---|
auto state active |
TakeDamage |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bPushable=true bStatic=false AnimSequence='All' LODBias=2.000000 DrawScale=0.250000 ScaleGlow=1.500000 AmbientGlow=30 CollisionRadius=7.000000 CollisionHeight=13.000000 bCollideActors=true bCollideWorld=true bBlockActors=true bBlockPlayers=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |