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U2_M01.MedicalJar


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//=============================================================================
// MedicalJar classbrowser dummy actor
//=============================================================================
class MedicalJar extends u2m1;

auto state active
{
     function TakeDamage( int NDamage, Pawn instigatedBy, vector hitlocation, 
                              vector momentum, class<DamageType> damageType)
     {
//!!matt          skinnedFrag(class'JarFragment',texture'GenJarGlass', Momentum,0.7,7);
          Instigator = InstigatedBy;
          if ( Instigator != None )
               MakeNoise(1.0);
     }

Begin:
}

defaultproperties
{
	bPushable=true
	bStatic=false
	AnimSequence='All'
	LODBias=2.000000
	DrawScale=0.250000
	ScaleGlow=1.500000
	AmbientGlow=30
	CollisionRadius=7.000000
	CollisionHeight=13.000000
	bCollideActors=true
	bCollideWorld=true
	bBlockActors=true
	bBlockPlayers=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:40.558 - Created with UnCodeX