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//============================================================================= // MedicalJar classbrowser dummy actor //============================================================================= class MedicalJar extends u2m1; auto state active { function TakeDamage( int NDamage, Pawn instigatedBy, vector hitlocation, vector momentum, class<DamageType> damageType) { //!!matt skinnedFrag(class'JarFragment',texture'GenJarGlass', Momentum,0.7,7); Instigator = InstigatedBy; if ( Instigator != None ) MakeNoise(1.0); } Begin: } defaultproperties { bPushable=true bStatic=false AnimSequence='All' LODBias=2.000000 DrawScale=0.250000 ScaleGlow=1.500000 AmbientGlow=30 CollisionRadius=7.000000 CollisionHeight=13.000000 bCollideActors=true bCollideWorld=true bBlockActors=true bBlockPlayers=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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