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U2.SwapTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.SwapTrigger

Variables Summary
boolbInitialized
array<Actor>PendingDestruction
SwapTrigger
class<Actor>ProximityClass
floatReplaceDelaySeconds
class<Actor>ReplacementClass
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
event Destroyed ()))
event PostBeginPlay ()))
function SpawnReplacement ()))
event Touch (Actor Other ))
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Variables Detail

bInitialized Source code

var bool bInitialized;

PendingDestruction Source code

var array<Actor> PendingDestruction;

SwapTrigger

ProximityClass Source code

var(SwapTrigger) class<Actor> ProximityClass;

ReplaceDelaySeconds Source code

var(SwapTrigger) float ReplaceDelaySeconds;

ReplacementClass Source code

var(SwapTrigger) class<Actor> ReplacementClass;


Functions Detail

Destroyed Source code

event Destroyed ( ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

SpawnReplacement Source code

function SpawnReplacement ( ) )

Touch Source code

event Touch ( Actor Other ) )


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:33.024 - Created with UnCodeX