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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileHeavyRocket
projectileRocket
Variables Summary | |
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RL_Blower | Blower |
ParticleSalamander | Sal |
RL_Sucker | Sucker |
projectileHeavyRocket | |
bool | bNoEffects |
float | ExplosionThreshold |
Inherited Variables from Engine.Projectile |
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bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
Functions Summary | ||
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Destroyed ())) | ||
ExplodeEx (CheckResult Hit )) | ||
bool | ShouldSpawnEffect ())) | |
ParticleSalamander | SpawnEffect ())) | |
TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class |
Inherited Functions from Engine.Projectile |
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BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ExplosionThreshold=20.000000 ImpactHandlerClass=Class'U2Weapons.impactHeavyRocket' ExplosionEffect=Class'U2Weapons.RL_Explosion' ShakeRadius=1024.000000 ShakeMagnitude=40.000000 ShakeDuration=0.500000 speed=2300.000000 MaxSpeed=2300.000000 Damage=200.000000 DamageRadius=256.000000 MomentumTransfer=80000.000000 MyDamageType=Class'U2.DamageTypePhysical' DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Projectiles.Rocket_Whole' LifeSpan=6.000000 AmbientSound=Sound'U2WeaponsA.RocketLauncher.RL_Rocket' AmbientGlow=96 SoundRadius=120.000000 SoundVolume=255 SoundPitch=100 TransientSoundRadius=800.000000 bNoStaticMeshCollide=true bFixedRotationDir=true RotationRate=(Roll=50000) DesiredRotation=(Roll=30000) UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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