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U2XMP.projectileRocket

Extends
projectileHeavyRocket

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- U2.U2Projectile
         |   
         +-- U2Weapons.projectileHeavyRocket
            |   
            +-- U2XMP.projectileRocket

Variables Summary
Inherited Variables from U2Weapons.projectileHeavyRocket
Blower, bNoEffects, ExplosionThreshold, Sal, Sucker
Inherited Variables from U2.U2Projectile
bExplodeImpactSound, bGotVelocity, bNoFalloff, BounceDamping, BounceSoundRadius, ExplosionEffect, ExplosionSound, FirstTick, Health, HitSal, ImpactHandlerClass, LifeSpanOnBounce, MoveParticleEffect, MoveSal, ParticleEffect, ShakeDuration, ShakeMagnitude, ShakeRadius, SplashDrawScale, StopNormalZ, WaterParticleEffect

Functions Summary
Inherited Functions from U2Weapons.projectileHeavyRocket
Destroyed, ExplodeEx, ShouldSpawnEffect, SpawnEffect, TakeDamage
Inherited Functions from U2.U2Projectile
AdjustTraceFireHit, Destroyed, Explode, ExplodeEx, GetLifeSeconds, HitWallEx, LandedEx, PhysicsVolumeChange, PostBeginPlay, PostRecvVelocity, PreBeginPlay, ProcessTouch, ResetLifeSeconds, SetLifespanOnBounce, ShouldSpawnEffect, SpawnEffect, TakeDamage, TryExplodeEx


Defaultproperties

defaultproperties
{
	ShakeRadius=768.000000
	ShakeMagnitude=30.000000
	ShakeDuration=0.350000
	StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small'
	DrawScale=2.000000
	SoundRadius=800.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.042 - Created with UnCodeX