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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- U2.U2Projectile | +-- U2Weapons.projectileHeavyRocket | +-- U2XMP.projectileRocket
Variables Summary |
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Inherited Variables from U2Weapons.projectileHeavyRocket |
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Blower, bNoEffects, ExplosionThreshold, Sal, Sucker |
Functions Summary |
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Inherited Functions from U2Weapons.projectileHeavyRocket |
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Destroyed, ExplodeEx, ShouldSpawnEffect, SpawnEffect, TakeDamage |
Defaultproperties |
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defaultproperties { ShakeRadius=768.000000 ShakeMagnitude=30.000000 ShakeDuration=0.350000 StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small' DrawScale=2.000000 SoundRadius=800.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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