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U2XMP.projectileRocket


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//=============================================================================
// projectileRocket.uc -- spawned by the RocketTurret
// $Author: Sbrown $
// $Date: 5/01/02 5:13p $
// $Revision: 2 $
//=============================================================================
class projectileRocket extends projectileHeavyRocket;

defaultproperties
{
	ShakeRadius=768.000000
	ShakeMagnitude=30.000000
	ShakeDuration=0.350000
	StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small'
	DrawScale=2.000000
	SoundRadius=800.000000
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:41.237 - Created with UnCodeX