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//============================================================================= // projectileRocket.uc -- spawned by the RocketTurret // $Author: Sbrown $ // $Date: 5/01/02 5:13p $ // $Revision: 2 $ //============================================================================= class projectileRocket extends projectileHeavyRocket; defaultproperties { ShakeRadius=768.000000 ShakeMagnitude=30.000000 ShakeDuration=0.350000 StaticMesh=StaticMesh'343M.Projectiles.Rocket_Small' DrawScale=2.000000 SoundRadius=800.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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