Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.I3DL2Listener
EFFECT_Alley, EFFECT_Arena, EFFECT_Auditorium, EFFECT_Bathroom, EFFECT_CarpetedHallway, EFFECT_CASTLE_ALCOVE, EFFECT_CASTLE_COURTYARD, EFFECT_CASTLE_CUPBOARD, EFFECT_CASTLE_HALL, EFFECT_CASTLE_LARGEROOM, EFFECT_CASTLE_LONGPASSAGE, EFFECT_CASTLE_MEDIUMROOM, EFFECT_CASTLE_SHORTPASSAGE, EFFECT_CASTLE_SMALLROOM, EFFECT_Cave, EFFECT_CHAPEL, EFFECT_City, EFFECT_CITY_ABANDONED, EFFECT_CITY_LIBRARY, EFFECT_CITY_MUSEUM, EFFECT_CITY_STREETS, EFFECT_CITY_SUBWAY, EFFECT_CITY_UNDERPASS, EFFECT_ConcertHall, EFFECT_Dizzy, EFFECT_DOME_SAINTPAULS, EFFECT_DOME_TOMB, EFFECT_DRIVING_COMMENTATOR, EFFECT_DRIVING_EMPTYGRANDSTAND, EFFECT_DRIVING_FULLGRANDSTAND, EFFECT_DRIVING_INCAR_LUXURY, EFFECT_DRIVING_INCAR_RACER, EFFECT_DRIVING_INCAR_SPORTS, EFFECT_DRIVING_PITGARAGE, EFFECT_DRIVING_TUNNEL, EFFECT_Drugged, EFFECT_DUSTYROOM, EFFECT_FACTORY_ALCOVE, EFFECT_FACTORY_COURTYARD, EFFECT_FACTORY_CUPBOARD, EFFECT_FACTORY_HALL, EFFECT_FACTORY_LARGEROOM, EFFECT_FACTORY_LONGPASSAGE, EFFECT_FACTORY_MEDIUMROOM, EFFECT_FACTORY_SHORTPASSAGE, EFFECT_FACTORY_SMALLROOM, EFFECT_Forest, EFFECT_Hallway, EFFECT_Hangar, EFFECT_ICEPALACE_ALCOVE, EFFECT_ICEPALACE_COURTYARD, EFFECT_ICEPALACE_CUPBOARD, EFFECT_ICEPALACE_HALL, EFFECT_ICEPALACE_LARGEROOM, EFFECT_ICEPALACE_LONGPASSAGE, EFFECT_ICEPALACE_MEDIUMROOM, EFFECT_ICEPALACE_SHORTPASSAGE, EFFECT_ICEPALACE_SMALLROOM, EFFECT_Livingroom, EFFECT_MOOD_HEAVEN, EFFECT_MOOD_HELL, EFFECT_MOOD_MEMORY, EFFECT_Mountains, EFFECT_None, EFFECT_OUTDOORS_BACKYARD, EFFECT_OUTDOORS_CREEK, EFFECT_OUTDOORS_DEEPCANYON, EFFECT_OUTDOORS_ROLLINGPLAINS, EFFECT_OUTDOORS_VALLEY, EFFECT_PaddedCell, EFFECT_Parkinglot, EFFECT_PIPE_LARGE, EFFECT_PIPE_LONGTHIN, EFFECT_PIPE_RESONANT, EFFECT_PIPE_SMALL, EFFECT_PREFAB_CARAVAN, EFFECT_PREFAB_OUTHOUSE, EFFECT_PREFAB_PRACTISEROOM, EFFECT_PREFAB_SCHOOLROOM, EFFECT_PREFAB_WORKSHOP, EFFECT_Psychotic, EFFECT_Quarry, EFFECT_Room, EFFECT_Sewerpipe, EFFECT_SMALLWATERROOM, EFFECT_SPACESTATION_ALCOVE, EFFECT_SPACESTATION_CUPBOARD, EFFECT_SPACESTATION_HALL, EFFECT_SPACESTATION_LARGEROOM, EFFECT_SPACESTATION_LONGPASSAGE, EFFECT_SPACESTATION_MEDIUMROOM, EFFECT_SPACESTATION_SHORTPASSAGE, EFFECT_SPACESTATION_SMALLROOM, EFFECT_SPORT_EMPTYSTADIUM, EFFECT_SPORT_FULLSTADIUM, EFFECT_SPORT_GYMNASIUM, EFFECT_SPORT_SMALLSWIMMINGPOOL, EFFECT_SPORT_SQUASHCOURT, EFFECT_SPORT_STADIUMTANNOY, EFFECT_StoneCorridor, EFFECT_Stoneroom, EFFECT_Underwater, EFFECT_WOODEN_ALCOVE, EFFECT_WOODEN_COURTYARD, EFFECT_WOODEN_CUPBOARD, EFFECT_WOODEN_HALL, EFFECT_WOODEN_LARGEROOM, EFFECT_WOODEN_LONGPASSAGE, EFFECT_WOODEN_MEDIUMROOM, EFFECT_WOODEN_SHORTPASSAGE, EFFECT_WOODEN_SMALLROOM
Constants Summary |
---|
Inherited Contants from Core.Object |
---|
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Variables Summary | |
---|---|
int | Environment |
int | Updated |
I3DL2Listener | |
float | AirAbsorptionHF |
bool | bDecayHFLimit |
bool | bDecayTimeScale |
bool | bEchoTimeScale |
bool | bModulationTimeScale |
bool | bReflectionsDelayScale |
bool | bReflectionsScale |
bool | bReverbDelayScale |
bool | bReverbScale |
float | DecayHFRatio |
float | DecayLFRatio |
float | DecayTime |
float | EchoDepth |
float | EchoTime |
float | EnvironmentDiffusion |
float | EnvironmentSize |
float | HFReference |
float | LFReference |
float | ModulationDepth |
float | ModulationTime |
int | Reflections |
float | ReflectionsDelay |
vector | ReflectionsPan |
int | Reverb |
float | ReverbDelay |
vector | ReverbPan |
int | Room |
int | RoomHF |
int | RoomLF |
float | RoomRolloffFactor |
Inherited Variables from Core.Object |
---|
Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
---|
Inherited Enumerations from Core.Object |
---|
EAlignment, ECamOrientation, ESheerAxis |
Structures Summary |
---|
Inherited Structures from Core.Object |
---|
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary |
---|
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { EnvironmentSize=7.500000 EnvironmentDiffusion=1.000000 Room=-1000 RoomHF=-100 DecayTime=1.490000 DecayHFRatio=0.830000 DecayLFRatio=1.000000 Reflections=-2602 ReflectionsDelay=0.007000 Reverb=200 ReverbDelay=0.011000 EchoTime=0.250000 ModulationTime=0.250000 AirAbsorptionHF=-5.000000 HFReference=5000.000000 LFReference=250.000000 bDecayTimeScale=true bReflectionsScale=true bReflectionsDelayScale=true bReverbScale=true bReverbDelayScale=true bEchoTimeScale=true bDecayHFLimit=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |