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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- U2CTF.U2CTFFlag
BlueFlag, RedFlag
Constants Summary |
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Variables Summary | |
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bool | bHeld |
bool | bHome |
bool | bKnownLocation |
Pawn | Holder |
U2FlagBase | HomeBase |
TeamInfo | Team |
int | TeamNum |
U2CTFFlag | |
float | SendHomeDelay |
Inherited Variables from Engine.Decoration |
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bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime |
Enumerations Summary | ||
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EFlagStatus FS_None, FS_Dropped, FS_Held, FS_Home, |
Inherited Enumerations from Engine.Actor |
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EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType |
Structures Summary |
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Inherited Structures from Engine.Actor |
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ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision |
Functions Summary | ||
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BeginState ())) Dropped | ||
BeginState ())) Held | ||
BeginState ())) Home | ||
Drop (vector newVel )) | ||
EndState ())) Dropped | ||
EndState ())) Held | ||
EndState ())) Home | ||
FellOutOfWorld ())) | ||
FellOutOfWorld ())) Held | ||
EFlagStatus | GetStatus ())) | |
EFlagStatus | GetStatus ())) Dropped | |
EFlagStatus | GetStatus ())) Held | |
EFlagStatus | GetStatus ())) Home | |
Landed (vector HitNormall )) | ||
PhysicsVolumeChange (PhysicsVolume NewVolume )) Dropped | ||
Actor | Position ())) | |
PostBeginPlay ())) | ||
Replication ())) | ||
SendHome ())) | ||
SetHolderLighting ())) | ||
TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class Dropped | ||
Timer ())) Dropped | ||
Timer ())) Held | ||
Timer ())) Home | ||
Touch (Actor Other )) Dropped | ||
Touch (Actor Other )) Home |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
States Summary |
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Dropped Source code |
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state Dropped |
BeginState, EndState, GetStatus, PhysicsVolumeChange, TakeDamage, Timer, Touch |
Held Source code |
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state Held |
BeginState, EndState, FellOutOfWorld, GetStatus, Timer |
Home Source code |
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auto state Home |
BeginState, EndState, GetStatus, Timer, Touch |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TeamNum=1 bHome=true SendHomeDelay=60.000000 LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=170 LightRadius=6 DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' bStatic=false bHidden=true bStasis=false bAlwaysRelevant=true DrawScale=0.600000 PrePivot=(X=2.000000,Z=0.500000) Style=STY_Masked bUnlit=true CollisionRadius=48.000000 CollisionHeight=30.000000 bCollideActors=true bCollideWorld=true bNoStaticMeshCollide=true bFixedRotationDir=true Mass=30.000000 Buoyancy=20.000000 RotationRate=(Pitch=30000,Roll=30000) NetPriority=3.000000 UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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