Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- U2Dialog.DialogGameInfo | +-- U2.U2GameInfo | +-- U2.U2DeathMatch | +-- U2.U2TeamGame | +-- U2CTF.U2CTFGame
Constants Summary |
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Inherited Contants from U2.U2DeathMatch |
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STAGE_MidGame, STAGE_PostGame, STAGE_PreGame |
Variables Summary | |
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Sound | CaptureSound[2] |
name | CurrentOrders[2] |
float | LastGotFlag |
float | LastSeeFlagCarrier |
Sound | ReturnSound |
Functions Summary | ||
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![]() | ClientsPlaySound (Sound ClientSound )) | |
![]() | Actor | GetEndGameTarget ())) |
![]() | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class | |
![]() | Logout (Controller Exiting )) | |
![]() | ScoreFlag (Pawn Scorer, U2CTFFlag TargetFlag )) |
Inherited Functions from U2.U2TeamGame |
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BalanceTeams, CanSpectate, ChangeTeam, GameEvent, GetBestTeam, GetRules, GetTeam, GetTeamNumber, GetWinnder, GoalLimitMet, InitBot, InitGame, IsTied, IsWinner, LogGameParameters, Logout, PlayStartupMessage, PreBeginPlay, RatePlayerStart, ReduceFriendlyDamage, ScoreKill, SetEndGameCameras, ValidTeam |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { CaptureSound(0)=Sound'U2CTFA.CTFCaptured1' CaptureSound(1)=Sound'U2CTFA.CTFCaptured2' ReturnSound=Sound'U2CTFA.CTFReturned' StartupMessage="" bScoreTeamKills=false MaxAllowedTeams=2 GameGoal="captures wins the match!" GoalScore=3 GameAIControllerClasses(0)="U2CTF.GameAIControllerCTF" MapPrefix="CTF" BeaconName="CTF" GameName="Capture the Flag" GameReplicationInfoClass=Class'U2CTF.U2CTFReplicationInfo' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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