Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.Trigger | +-- U2.EarthquakeTrigger
Variables Summary | |
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float | TimeRemaining |
EarthquakeTrigger | |
string | AmbientSoundStr |
float | BaseTossMagnitude |
bool | bTossNPCs |
bool | bTossPCs |
float | Duration |
float | MaxTossedMass |
float | Radius |
float | ShakeMagnitude |
string | ShakeSoundStr |
float | TimeBetweenShakes |
Inherited Variables from Engine.Triggers |
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bTriggerNPCs, TriggerClass |
Enumerations Summary |
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Inherited Enumerations from Engine.Trigger |
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ETriggerType |
Functions Summary | ||
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![]() | ShakePawn (Pawn P )) Waiting | |
![]() | Timer ())) Waiting | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) Waiting |
Inherited Functions from Engine.Trigger |
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CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
Inherited Functions from Engine.Triggers |
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DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
States Summary |
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Waiting Source code |
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state Waiting |
ShakePawn, Timer, Trigger |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Duration=10.000000 ShakeMagnitude=60.000000 BaseTossMagnitude=2500000.000000 Radius=2048.000000 bTossNPCs=true bTossPCs=true MaxTossedMass=500.000000 TimeBetweenShakes=0.500000 InitialState='Waiting' Texture=Texture'U2.S_QuakeTrigger' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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