Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

U2.EarthquakeTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.EarthquakeTrigger

Variables Summary
floatTimeRemaining
EarthquakeTrigger
stringAmbientSoundStr
floatBaseTossMagnitude
boolbTossNPCs
boolbTossPCs
floatDuration
floatMaxTossedMass
floatRadius
floatShakeMagnitude
stringShakeSoundStr
floatTimeBetweenShakes
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
function ShakePawn (Pawn P ))
Waiting
event Timer ()))
Waiting
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
Waiting
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors

States Summary
Waiting Source code
state Waiting
ShakePawn, Timer, Trigger


Variables Detail

TimeRemaining Source code

var private float TimeRemaining;

EarthquakeTrigger

AmbientSoundStr Source code

var(EarthquakeTrigger) string AmbientSoundStr;

BaseTossMagnitude Source code

var(EarthquakeTrigger) float BaseTossMagnitude;

bTossNPCs Source code

var(EarthquakeTrigger) bool bTossNPCs;

bTossPCs Source code

var(EarthquakeTrigger) bool bTossPCs;

Duration Source code

var(EarthquakeTrigger) float Duration;

MaxTossedMass Source code

var(EarthquakeTrigger) float MaxTossedMass;

Radius Source code

var(EarthquakeTrigger) float Radius;

ShakeMagnitude Source code

var(EarthquakeTrigger) float ShakeMagnitude;

ShakeSoundStr Source code

var(EarthquakeTrigger) string ShakeSoundStr;

TimeBetweenShakes Source code

var(EarthquakeTrigger) float TimeBetweenShakes;


Functions Detail

ShakePawn Waiting Source code

function ShakePawn ( Pawn P ) )

Timer Waiting Source code

event Timer ( ) )

Trigger Waiting Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	Duration=10.000000
	ShakeMagnitude=60.000000
	BaseTossMagnitude=2500000.000000
	Radius=2048.000000
	bTossNPCs=true
	bTossPCs=true
	MaxTossedMass=500.000000
	TimeBetweenShakes=0.500000
	InitialState='Waiting'
	Texture=Texture'U2.S_QuakeTrigger'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 3-1-2016 10:48:28.892 - Created with UnCodeX