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Legend.SoundDispatcher

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- Legend.SoundDispatcher

Variables Summary
inti
PlayerControllerP
actorTarget
SoundDispatcher
boolbLoop
SoundEventEventList[16]
floatSoundRadius
ESoundSlotSoundSlot
floatSoundVolume
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Structures Summary
SoundEvent
Delay, Sound, SoundSourceTag, Event, bPlayOnPlayer

Functions Summary
event Touch (actor Other ))
NormalTrigger
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
OtherTriggerTurnsOn
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
SoundDispatcher
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors

States Summary
NormalTrigger Source code
state NormalTrigger
Touch
OtherTriggerTurnsOn Source code
state OtherTriggerTurnsOn
Trigger
SoundDispatcher Source code
state SoundDispatcher
Trigger


Variables Detail

i Source code

var int i;

P Source code

var PlayerController P;

Target Source code

var actor Target;

SoundDispatcher

bLoop Source code

var(SoundDispatcher) bool bLoop;

EventList[16] Source code

var(SoundDispatcher) SoundEvent EventList[16];

SoundRadius Source code

var(SoundDispatcher) float SoundRadius;

SoundSlot Source code

var(SoundDispatcher) ESoundSlot SoundSlot;

SoundVolume Source code

var(SoundDispatcher) float SoundVolume;


Structures Detail

SoundEvent Source code

struct SoundEvent
{
var(SoundDispatcher) bool bPlayOnPlayer;
var(SoundDispatcher) float Delay;
var(SoundDispatcher) name Event;
var(SoundDispatcher) sound Sound;
var(SoundDispatcher) name SoundSourceTag;
};



Functions Detail

Touch NormalTrigger Source code

event Touch ( actor Other ) )

Trigger OtherTriggerTurnsOn Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

Trigger SoundDispatcher Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )


Defaultproperties

defaultproperties
{
	SoundSlot=SLOT_Misc
	SoundVolume=1.000000
	SoundRadius=64.000000
	InitialState='SoundDispatcher'
	Texture=Texture'Legend.S_SndDispatcher'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.732 - Created with UnCodeX