U2XMP.FieldGenerator
- Extends
- DeployedUnit
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.LicenseePawn
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+-- U2.U2Pawn
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+-- U2.StationaryPawn
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+-- U2XMP.DeployedUnit
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+-- U2XMP.FieldGenerator
Direct Known Subclasses:
FieldGeneratorAlt
Inherited Variables from U2XMP.DeployedUnit |
AmbientNoiseSound, bActive, bDeployed, bEnabled, bInitialized, CarcassMesh, CheckIntersectingActorsInterval, CheckIntersectingRadius, DeploySound, Description, DestroyedAlertSound, DisabledSkin, DisabledSound, DisableTime, EncroachedPawns, ExplodeSound, ExplosionEffect, LandedNotifyDeployedDelay, ParticleHitEffect, PickupClass, ReEnabledSound, ShutdownSound, StartTime |
Inherited Functions from U2XMP.DeployedUnit |
BeginState, Bump, CheckEncroacher, CheckEncroachers, CheckForEncroachingPawns, CheckIntersecting, Destroyed, DisableForBump, DisableUnit, EncroachingOn, Explode, GetDescription, Initialize, IsActive, IsDeployed, IsEnabled, IsUsable, KillInventory, LandedEx, ModifyPaths, NotifyDeployed, NotifyDeployedTimer, OnUnuse, OnUse, ReEnableUnit, SetActive, SetDeployed, SetEnabled, SetSkin, ShutDownDeployedUnit, SpecialBumpHandling, TakeDamage, Timer, Trigger |
var bool bDidShutDownDestroy;
var float CosMinAngle;
FieldGenerator
function CreateField ( int ActiveLink ) )
event Destroyed ( ) )
function DisableUnit ( ) )
function int FirstFreeSlot ( ) )
function Initialize ( bool AltActivate ) )
function Linkup ( int ActiveLink ) )
function ModifyPaths ( bool bEnabled )
function NotifyDeployed ( ) )
function int NumFreeSlots ( ) )
function int NumLinks ( ) )
function OutputLinks ( ) )
function ScanArea ( ) )
function SetUpLink ( ) )
function ShutDownDeployedUnit (
bool bDestroyed, optional
Pawn P ) )
function SpecialBumpHandling (
Actor Other ) )
function Trigger (
Actor Other,
Pawn EventInstigator, optional
name EventName ) )
function Unlink ( int UnlinkSlot, bool bDestroyWall ) )
defaultproperties
{
LinkRadius=1000.000000
NumPrimaryLinks=2
NumSecondaryLinks=1
TraceTolerance=16.000000
LinkSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorLink'
UnlinkSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorUnlink'
BeamClass=Class'U2XMP.ForceWallBeam'
BeamCount=6
ForceWallWidth=10.000000
FieldHeight=60.000000
BottomOffset=10.000000
CosMinAngle=0.707000
PickupClass=Class'U2XMP.FieldGeneratorPickup'
ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2'
ExplodeSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorDestroyed'
ShutdownSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorShutdown'
DestroyedAlertSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorDestroyedAlert'
DisabledSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorDisabled'
ReEnabledSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorEnabled'
DeploySound=Sound'U2XMPA.FieldGenerator.FieldGeneratorActivate'
Description="Field Generator"
bEnabled=true
bSpecialEnemy=true
Health=300
ControllerClass=Class'U2XMP.StationaryPawnControllerDefensive'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Assets.FieldGenerator'
DrawScale=0.110000
PrePivot=(X=-10.000000,Y=-5.000000,Z=-20.000000)
CollisionRadius=5.000000
CollisionHeight=55.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
UseReticleOnEvents(3)="UseReticleHealthBar"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
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Creation time: sk 3-1-2016 10:48:29.684 - Created with
UnCodeX