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U2AI.JumpSpot

Extends
LiftCenter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.LiftCenter
         |   
         +-- U2AI.JumpSpot

Variables Summary
U2NPCControllerPendingBot
JumpSpot
boolbAlwaysAccel
Inherited Variables from Engine.LiftCenter
LiftOffset, LiftTag, LiftTrigger, MaxDist2D, MyLift, RecommendedTrigger
Inherited Variables from Engine.NavigationPoint
bAllowFlyPaths, bAllowJumpPaths, bAllowSwimPaths, bAutoBuilt, bAutoPlaced, bBlocked, bDisabled, bEndPoint, bestPathWeight, bFindBase, bForceNoStrafing, bNeverUseStrafing, bOneWayPath, bPathsChanged, bPropagatesSound, bSpecialCost, bSpecialMove, ConnectFlags, cost, ExtraCost, ForcedPaths[4], nextNavigationPoint, nextOrdered, OldEditorLocation, PathInCount, PathList, PathOutCount, previousPath, prevOrdered, ProscribedPaths[4], taken, visitedWeight

Enumerations Summary
Inherited Enumerations from Engine.NavigationPoint
EConnectFlags

Functions Summary
eventint SpecialCost (Pawn Seeker ))
eventbool SuggestMovePreparation (Pawn Other ))
Inherited Functions from Engine.LiftCenter
PostBeginPlay, ProceedWithMove, SpecialHandling, SuggestMovePreparation
Inherited Functions from Engine.NavigationPoint
Accept, MoverClosed, MoverOpened, ProceedWithMove, SpecialCost, SuggestMovePreparation


Variables Detail

PendingBot Source code

var U2NPCController PendingBot;

JumpSpot

bAlwaysAccel Source code

var(JumpSpot) bool bAlwaysAccel;


Functions Detail

SpecialCost Source code

event int SpecialCost ( Pawn Seeker ) )

SuggestMovePreparation Source code

event bool SuggestMovePreparation ( Pawn Other ) )


Defaultproperties

defaultproperties
{
	bSpecialCost=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:30.404 - Created with UnCodeX