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U2.AssetsHelperGeneric

Extends
LegendObjectComponent
Modifiers
abstract

Core.Object
|   
+-- Legend.LegendObjectComponent
   |   
   +-- U2.AssetsHelperGeneric

Constants Summary
PlayerHearingRadius=3000.0
TeammateHearingRadius=1000.0
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
U2Sounds
class<TextureHelperGeneric>BodyLandTextureHelperClass
class<TextureHelperGeneric>LandTextureHelperClass
class<TextureHelperGeneric>MoveTextureHelperClass
class<TextureHelperGeneric>ProneTextureHelperClass
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
functionU2Pawn FindTeammate (Pawn SpeakingPawn ))
functionbool FlavorTextIsValid (U2Pawn Speaker, optional bool bNeedsTeammate ))
function HandleAcquireEnemySound (U2Pawn U2P ))
function HandleBodyLandedOnTexture (U2Pawn U2P, float ImpactSpeed ))
function HandleDyingSound (U2Pawn U2P ))
function HandleFallingSound (U2Pawn U2P ))
function HandleFriendDead (U2Pawn U2P ))
function HandleFriendlyFire (U2Pawn Shooter, U2Pawn Victim ))
functionsound HandleFriendlyPanicSound (U2Pawn U2P ))
function HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot ))
function HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot ))
function HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot ))
function HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot ))
function HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot ))
function HandleHuntEnemy (U2Pawn U2P ))
function HandleJumpSound (U2Pawn U2P ))
function HandleKilledEnemy (U2Pawn U2P ))
function HandleKilledEnemySafe (U2Pawn U2P ))
function HandleLandedOnTexture (U2Pawn U2P, float ImpactSpeed ))
function HandleLandedSound (U2Pawn U2P, float ImpactSpeed ))
function HandleLeapImpactSound (U2Pawn U2P ))
function HandleLeapLandSound (U2Pawn U2P ))
function HandleLeapSound (U2Pawn U2P ))
function HandleLostEnemy (U2Pawn U2P ))
function HandleMantleBeginSound (U2Pawn U2P ))
function HandleMeleeDamageSound (U2Pawn U2P ))
function HandleMeleeImpactPointSound (U2Pawn U2P ))
function HandleMeleeMotionSound (U2Pawn U2P ))
function HandleMiscSound (U2Pawn U2P ))
function HandleMovingOnTexture (U2Pawn U2P ))
functionsound HandleOnFireEndSound (U2Pawn U2P ))
functionsound HandleOnFireSound (U2Pawn U2P ))
functionsound HandlePanicSound (U2Pawn U2P, class DamageType ))
functionsound HandlePanicSoundEnding (U2Pawn U2P, class DamageType ))
function HandleProneMovingOnTexture (U2Pawn U2P ))
function HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot ))
function HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot ))
functionsound HandleSpiderEndSound (U2Pawn U2P ))
functionsound HandleSpiderSound (U2Pawn U2P ))
function HandleTakeHitSound (U2Pawn U2P, int Damage, class DamageType ))
functionsound HandleToxicEndSound (U2Pawn U2P ))
functionsound HandleToxicSound (U2Pawn U2P ))
functionbool IsValidListener (Pawn ListeningPawn, Pawn SpeakingPawn ))
functionbool PlayerCanHear (Pawn P ))
function StopFallingSound (U2Pawn U2P ))
functionbool UseFlavorText (Actor ContextActor ))
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

PlayerHearingRadius Source code

const PlayerHearingRadius = 3000.0;

TeammateHearingRadius Source code

const TeammateHearingRadius = 1000.0;


Variables Detail

U2Sounds

BodyLandTextureHelperClass Source code

var(U2Sounds) class<TextureHelperGeneric> BodyLandTextureHelperClass;

LandTextureHelperClass Source code

var(U2Sounds) class<TextureHelperGeneric> LandTextureHelperClass;

MoveTextureHelperClass Source code

var(U2Sounds) class<TextureHelperGeneric> MoveTextureHelperClass;

ProneTextureHelperClass Source code

var(U2Sounds) class<TextureHelperGeneric> ProneTextureHelperClass;


Functions Detail

FindTeammate Source code

static function U2Pawn FindTeammate ( Pawn SpeakingPawn ) )

FlavorTextIsValid Source code

static function bool FlavorTextIsValid ( U2Pawn Speaker, optional bool bNeedsTeammate ) )

HandleAcquireEnemySound Source code

static function HandleAcquireEnemySound ( U2Pawn U2P ) )

HandleBodyLandedOnTexture Source code

static function HandleBodyLandedOnTexture ( U2Pawn U2P, float ImpactSpeed ) )

HandleDyingSound Source code

static function HandleDyingSound ( U2Pawn U2P ) )

HandleFallingSound Source code

static function HandleFallingSound ( U2Pawn U2P ) )

HandleFriendDead Source code

static function HandleFriendDead ( U2Pawn U2P ) )

HandleFriendlyFire Source code

static function HandleFriendlyFire ( U2Pawn Shooter, U2Pawn Victim ) )

HandleFriendlyPanicSound Source code

static function sound HandleFriendlyPanicSound ( U2Pawn U2P ) )

HandleGenericASound Source code

static function HandleGenericASound ( U2Pawn U2P, Actor.ESoundSlot SoundSlot ) )

HandleGenericBSound Source code

static function HandleGenericBSound ( U2Pawn U2P, Actor.ESoundSlot SoundSlot ) )

HandleGenericCSound Source code

static function HandleGenericCSound ( U2Pawn U2P, Actor.ESoundSlot SoundSlot ) )

HandleGenericDSound Source code

static function HandleGenericDSound ( U2Pawn U2P, Actor.ESoundSlot SoundSlot ) )

HandleGenericESound Source code

static function HandleGenericESound ( U2Pawn U2P, Actor.ESoundSlot SoundSlot ) )

HandleHuntEnemy Source code

static function HandleHuntEnemy ( U2Pawn U2P ) )

HandleJumpSound Source code

static function HandleJumpSound ( U2Pawn U2P ) )

HandleKilledEnemy Source code

static function HandleKilledEnemy ( U2Pawn U2P ) )

HandleKilledEnemySafe Source code

static function HandleKilledEnemySafe ( U2Pawn U2P ) )

HandleLandedOnTexture Source code

static function HandleLandedOnTexture ( U2Pawn U2P, float ImpactSpeed ) )

HandleLandedSound Source code

private static function HandleLandedSound ( U2Pawn U2P, float ImpactSpeed ) )

HandleLeapImpactSound Source code

static function HandleLeapImpactSound ( U2Pawn U2P ) )

HandleLeapLandSound Source code

static function HandleLeapLandSound ( U2Pawn U2P ) )

HandleLeapSound Source code

static function HandleLeapSound ( U2Pawn U2P ) )

HandleLostEnemy Source code

static function HandleLostEnemy ( U2Pawn U2P ) )

HandleMantleBeginSound Source code

static function HandleMantleBeginSound ( U2Pawn U2P ) )

HandleMeleeDamageSound Source code

static function HandleMeleeDamageSound ( U2Pawn U2P ) )

HandleMeleeImpactPointSound Source code

static function HandleMeleeImpactPointSound ( U2Pawn U2P ) )

HandleMeleeMotionSound Source code

static function HandleMeleeMotionSound ( U2Pawn U2P ) )

HandleMiscSound Source code

static function HandleMiscSound ( U2Pawn U2P ) )

HandleMovingOnTexture Source code

static function HandleMovingOnTexture ( U2Pawn U2P ) )

HandleOnFireEndSound Source code

private static function sound HandleOnFireEndSound ( U2Pawn U2P ) )

HandleOnFireSound Source code

private static function sound HandleOnFireSound ( U2Pawn U2P ) )

HandlePanicSound Source code

static function sound HandlePanicSound ( U2Pawn U2P, class<DamageType> DamageType ) )

HandlePanicSoundEnding Source code

static function sound HandlePanicSoundEnding ( U2Pawn U2P, class<DamageType> DamageType ) )

HandleProneMovingOnTexture Source code

static function HandleProneMovingOnTexture ( U2Pawn U2P ) )

HandleRandomAttackSound Source code

static function HandleRandomAttackSound ( U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot ) )

HandleRandomIdleSound Source code

static function HandleRandomIdleSound ( U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot ) )

HandleSpiderEndSound Source code

private static function sound HandleSpiderEndSound ( U2Pawn U2P ) )

HandleSpiderSound Source code

private static function sound HandleSpiderSound ( U2Pawn U2P ) )

HandleTakeHitSound Source code

static function HandleTakeHitSound ( U2Pawn U2P, int Damage, class<DamageType> DamageType ) )

HandleToxicEndSound Source code

private static function sound HandleToxicEndSound ( U2Pawn U2P ) )

HandleToxicSound Source code

private static function sound HandleToxicSound ( U2Pawn U2P ) )

IsValidListener Source code

static function bool IsValidListener ( Pawn ListeningPawn, Pawn SpeakingPawn ) )

PlayerCanHear Source code

static function bool PlayerCanHear ( Pawn P ) )

StopFallingSound Source code

static function StopFallingSound ( U2Pawn U2P ) )

UseFlavorText Source code

static function bool UseFlavorText ( Actor ContextActor ) )


Defaultproperties

defaultproperties
{
	LandTextureHelperClass=Class'U2.LandTextureHelperGeneric'
	MoveTextureHelperClass=Class'U2.MoveTextureHelperGeneric'
	ProneTextureHelperClass=Class'U2.ProneTextureHelperGeneric'
	BodyLandTextureHelperClass=Class'U2.BodyLandTextureHelperGeneric'
}

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Creation time: sk 3-1-2016 10:48:27.690 - Created with UnCodeX