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Core.Object | +-- Legend.LegendObjectComponent | +-- U2.AssetsHelperGeneric
Constants Summary | ||
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PlayerHearingRadius | = | 3000.0 |
TeammateHearingRadius | = | 1000.0 |
Inherited Contants from Core.Object |
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DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
Variables Summary | |
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U2Sounds | |
class<TextureHelperGeneric> | BodyLandTextureHelperClass |
class<TextureHelperGeneric> | LandTextureHelperClass |
class<TextureHelperGeneric> | MoveTextureHelperClass |
class<TextureHelperGeneric> | ProneTextureHelperClass |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAlignment, ECamOrientation, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
Functions Summary | ||
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U2Pawn | FindTeammate (Pawn SpeakingPawn )) | |
bool | FlavorTextIsValid (U2Pawn Speaker, optional bool bNeedsTeammate )) | |
HandleAcquireEnemySound (U2Pawn U2P )) | ||
HandleBodyLandedOnTexture (U2Pawn U2P, float ImpactSpeed )) | ||
HandleDyingSound (U2Pawn U2P )) | ||
HandleFallingSound (U2Pawn U2P )) | ||
HandleFriendDead (U2Pawn U2P )) | ||
HandleFriendlyFire (U2Pawn Shooter, U2Pawn Victim )) | ||
sound | HandleFriendlyPanicSound (U2Pawn U2P )) | |
HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | ||
HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | ||
HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | ||
HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | ||
HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot )) | ||
HandleHuntEnemy (U2Pawn U2P )) | ||
HandleJumpSound (U2Pawn U2P )) | ||
HandleKilledEnemy (U2Pawn U2P )) | ||
HandleKilledEnemySafe (U2Pawn U2P )) | ||
HandleLandedOnTexture (U2Pawn U2P, float ImpactSpeed )) | ||
HandleLandedSound (U2Pawn U2P, float ImpactSpeed )) | ||
HandleLeapImpactSound (U2Pawn U2P )) | ||
HandleLeapLandSound (U2Pawn U2P )) | ||
HandleLeapSound (U2Pawn U2P )) | ||
HandleLostEnemy (U2Pawn U2P )) | ||
HandleMantleBeginSound (U2Pawn U2P )) | ||
HandleMeleeDamageSound (U2Pawn U2P )) | ||
HandleMeleeImpactPointSound (U2Pawn U2P )) | ||
HandleMeleeMotionSound (U2Pawn U2P )) | ||
HandleMiscSound (U2Pawn U2P )) | ||
HandleMovingOnTexture (U2Pawn U2P )) | ||
sound | HandleOnFireEndSound (U2Pawn U2P )) | |
sound | HandleOnFireSound (U2Pawn U2P )) | |
sound | HandlePanicSound (U2Pawn U2P, class | |
sound | HandlePanicSoundEnding (U2Pawn U2P, class | |
HandleProneMovingOnTexture (U2Pawn U2P )) | ||
HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot )) | ||
HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot )) | ||
sound | HandleSpiderEndSound (U2Pawn U2P )) | |
sound | HandleSpiderSound (U2Pawn U2P )) | |
HandleTakeHitSound (U2Pawn U2P, int Damage, class | ||
sound | HandleToxicEndSound (U2Pawn U2P )) | |
sound | HandleToxicSound (U2Pawn U2P )) | |
bool | IsValidListener (Pawn ListeningPawn, Pawn SpeakingPawn )) | |
bool | PlayerCanHear (Pawn P )) | |
StopFallingSound (U2Pawn U2P )) | ||
bool | UseFlavorText (Actor ContextActor )) |
Constants Detail |
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Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { LandTextureHelperClass=Class'U2.LandTextureHelperGeneric' MoveTextureHelperClass=Class'U2.MoveTextureHelperGeneric' ProneTextureHelperClass=Class'U2.ProneTextureHelperGeneric' BodyLandTextureHelperClass=Class'U2.BodyLandTextureHelperGeneric' } |
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