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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- U2.U2Decoration | +-- U2Decorations.BreakableItem | +-- U2Decorations.BreakableLight
Flourescent_Light, LampA
Variables Summary |
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Functions Summary | ||
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BreakApart ())) | ||
ToggleLight (Light L )) |
Inherited Functions from U2Decorations.BreakableItem |
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BreakApart, ParticleExplosion, ParticleExplosionRef, ShakeView, TakeDamage |
Inherited Functions from U2.U2Decoration |
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BaseChange, Bump, HitWall, InitFor, Landed, PostEditChange, PreBeginPlay, SetupBounce, TakeDamage, Timer, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { HitPoints=8 BreakSound=Sound'ParticleSystems.Glass.glass_break_02' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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