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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- U2.U2Decoration | +-- U2Decorations.BreakableItem | +-- U2Decorations.BreakableLight | +-- U2_M01.Flourescent_Light
Variables Summary |
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Functions Summary |
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Inherited Functions from U2Decorations.BreakableLight |
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BreakApart, ToggleLight |
Inherited Functions from U2Decorations.BreakableItem |
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BreakApart, ParticleExplosion, ParticleExplosionRef, ShakeView, TakeDamage |
Defaultproperties |
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defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'VertexM.Decorations.Xmesh' ScaleGlow=1.500000 AmbientGlow=100 CollisionRadius=16.000000 CollisionHeight=4.000000 bProjTarget=true bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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