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U2_M01.Flourescent_Light

Extends
BreakableLight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- U2.U2Decoration
         |   
         +-- U2Decorations.BreakableItem
            |   
            +-- U2Decorations.BreakableLight
               |   
               +-- U2_M01.Flourescent_Light

Variables Summary
Inherited Variables from U2Decorations.BreakableItem
AmbientSoundStr, BaseTossMagnitude, bBecomeMovable, bDestroyCollision, BreakParticleEffectsRefs[6], BreakParticleEffects[6], BreakSound, BrokenMesh, BrokenStaticMesh, bShakeView, bTossNPCs, bTossPCs, DamageAmount, DamageRadius, DamageType, Duration, HitPoints, MaxTossedMass, Momentum, Radius, ShakeMagnitude, ShakeSoundStr, TimeBetweenShakes

Functions Summary
Inherited Functions from U2Decorations.BreakableLight
BreakApart, ToggleLight
Inherited Functions from U2Decorations.BreakableItem
BreakApart, ParticleExplosion, ParticleExplosionRef, ShakeView, TakeDamage


Defaultproperties

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	ScaleGlow=1.500000
	AmbientGlow=100
	CollisionRadius=16.000000
	CollisionHeight=4.000000
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.731 - Created with UnCodeX