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U2_M01.Flourescent_Light


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//=============================================================================
// Flourescent_Light
//=============================================================================
class Flourescent_Light extends BreakableLight;

#exec OBJ LOAD File=..\Textures\VertexT.utx
#exec OBJ LOAD File=..\StaticMeshes\VertexM.usx

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	ScaleGlow=1.500000
	AmbientGlow=100
	CollisionRadius=16.000000
	CollisionHeight=4.000000
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:44.000 - Creation time: sk 3-1-2016 10:48:38.860 - Created with UnCodeX