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U2_M01.Flourescent_Light_Broken

Extends
u2m1

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- U2_M01.u2m1
         |   
         +-- U2_M01.Flourescent_Light_Broken

Variables Summary
Inherited Variables from Engine.Decoration
bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
	AmbientGlow=5
	CollisionRadius=13.000000
	CollisionHeight=4.000000
	bCollideActors=true
	bCollideWorld=true
	bBlockActors=true
	bProjTarget=true
	bNoStaticMeshCollide=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:29.735 - Created with UnCodeX