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U2.ShowDamageInfo

Extends
GameRules
Modifiers
config ( ShowDamageInfo )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- U2.ShowDamageInfo

Variables Summary
ShowDamageInfo
boolbBroadcast
boolbConsole
boolbLog
boolbPlayerPawnsOnly
boolbVerbose
ColorDrawColor
FontDrawFont
floatDrawTime
Inherited Variables from Engine.GameRules
NextGameRules

Functions Summary
functionint NetDamage (int OriginalDamage, int Damage, Pawn Injured, Pawn InstigatedBy, vector HitLocation, vector Momentum, class DamageType ))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective


Variables Detail

ShowDamageInfo

bBroadcast Source code

var(ShowDamageInfo) config bool bBroadcast;

bConsole Source code

var(ShowDamageInfo) config bool bConsole;

bLog Source code

var(ShowDamageInfo) config bool bLog;

bPlayerPawnsOnly Source code

var(ShowDamageInfo) config bool bPlayerPawnsOnly;

bVerbose Source code

var(ShowDamageInfo) config bool bVerbose;

DrawColor Source code

var(ShowDamageInfo) config Color DrawColor;

DrawFont Source code

var(ShowDamageInfo) config Font DrawFont;

DrawTime Source code

var(ShowDamageInfo) config float DrawTime;


Functions Detail

NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, Pawn Injured, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType ) )


Defaultproperties

defaultproperties
{
	bVerbose=true
	bBroadcast=true
	bConsole=true
	bLog=true
	DrawTime=2.000000
	DrawColor=(R=255,A=255)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.684 - Created with UnCodeX