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UI.UIConsole

Extends
Console
Modifiers
native

Core.Object
|   
+-- Engine.Console
   |   
   +-- UI.UIConsole

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees

Variables Summary
array<int>ActionTickListeners
array<Object>Assets
boolbEchoToHUD
boolbRendering
intFrameIndex
array<UIHelper>Helpers
array<int>HelperTickListeners
array<int>Incinerator
intInputActionListenerTable
array<int>KeyEventListeners
array<int>KeyListeners
stringLastLevelAction
array<int>MessageAreas
ComponentHandleRoot
array<int>TickListeners
UIConsole
boolbAlt
boolbCtrl
boolbHideUI
boolbShift
stringFilename
floatOffsetX
floatOffsetY
floatScaleX
floatScaleY
Inherited Variables from Engine.Console
bNoDrawWorld, ExecListeners, FrameX, FrameY, LevelLoadingPct, PlugIn, Viewport, vtblOut
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Console
EInputAction, EInputKey
Inherited Enumerations from Core.Object
EAlignment, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function AddComponent (ComponentHandle Component, optional ComponentHandle Container)
functionint AddKeyEventListener (object Target, string TargetFunc)
functionint AddKeyListener (object Target, string TargetFunc)
function AddTickListener (Object A)
function AddWatch (name ObjName, name VarName, optional int ArrayIndex)
function BroadcastStatusMessage (Actor ContextActor, coerce string Msg, optional float Time, optional font Font, optional color Color, optional sound Sound, optional float Volume, optional float Pitch, optional string Holder, optional bool bClearExisting, optional float WrapX, optional bool bReverseOrder ))
function ClearProgressMessages (PlayerController P ))
functionComponentHandle DestroyComponent (ComponentHandle Component)
function DispatchMessage (coerce string Msg)
functionComponentHandle FindLooseComponent (string Name, optional ComponentHandle Root)
function GetClient ()
functionComponentHandle GetComponent (string Name, optional ComponentHandle Root)
functionDimension GetComponentSize (ComponentHandle Root)
functionConsole GetConsole ()
functionUIConsole GetInstance ()
functionstring GetLevelAction ()
function GetLooseComponents (string Name, out array<ComponentHandle> Components, optional ComponentHandle Root)
functionPlayerController GetPlayerOwner ()
functionfloat GetTimeSeconds ()
functionUIConsole GetUIConsole ()
functionComponentHandle LoadComponent (string Filename, optional string Component)
event Message (coerce string Msg, float MsgLife))
function RegisterRenderListener (object TargetObj, string TargetFunc)
function RemoveKeyEventListener (int MagicKey)
function RemoveKeyListener (int MagicKey)
function RemoveTickListener (Object A)
function SendEvent (string EventName, optional ComponentHandle Target)
function SetOwner (ComponentHandle Component, Object Owner)
function ShowStatusMessage (PlayerController P, coerce string Msg, optional float Time, optional font Font, optional color Color, optional sound Sound, optional float Volume, optional float Pitch, optional string Holder, optional bool bClearExisting, optional float WrapX, optional bool bReverseOrder ))
function TimedMessage (coerce string Msg, optional float Duration, optional font Font, optional color Color, optional string Holder, optional bool bClearExisting, optional float WrapX, optional bool bReverseOrder)
function ToggleEchoToHUD ()))
function UnRegisterRenderListener (object TargetObj, string TargetFunc)
Inherited Functions from Engine.Console
AddExecListener, AddString, ClearMessages, ConnectFailure, ConsoleCommand, ConsoleCommandEx, DisableDrawWorld, EnableDrawWorld, FormatFloat, KeyEvent, KeyType, Message, NotifyLevelChange, PostRender, PreRender, RemoveExecListener, Talk, TeamTalk, TextSize, Tick, TimedMessage, Type, VideoChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddFlagSafe, AddTimer, AddTimerS, Asc, Asin, Atan, Atan2, BeginState, Blend, BlendR, CallFunction, CallFunctionS, CanGetProperty, CanSetProperty, Caps, Chr, Clamp, ClassIsChildOf, Constructed, Cos, Cross, DefinesFunction, DefinesFunctionS, Delete, Disable, Dot, DumpProbes, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetContext, GetEnum, GetLanguage, GetPropertyText, GetRand, GetStateName, GetUnAxes, GetWhiteColor, GotoLabel, GotoState, InStr, Invert, IsA, IsInState, IsProbing, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NotifyStateChange, ObjListMemStats, OrthoRotation, ProgressSeed, Quotes, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveFlagSafe, RemoveTimer, RemoveTimerS, ResetConfig, ResetLoaders, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetProbing, SetPropertyText, SetPropertyTextDefault, Sin, Smerp, SMod, Split, Sqrt, Square, StaticCallFunction, StaticCallFunctionS, StaticDefinesFunction, StaticDefinesFunctionS, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, TraceMessage, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActionTickListeners Source code

var private const native noexport array<int> ActionTickListeners;

Assets Source code

var array<Object> Assets;

bEchoToHUD Source code

var bool bEchoToHUD;

bRendering Source code

var bool bRendering;

FrameIndex Source code

var int FrameIndex;

Helpers Source code

var array<UIHelper> Helpers;

HelperTickListeners Source code

var private const native noexport array<int> HelperTickListeners;

Incinerator Source code

var private const native noexport array<int> Incinerator;

InputActionListenerTable Source code

var private const native noexport int InputActionListenerTable;

KeyEventListeners Source code

var private const native noexport array<int> KeyEventListeners;

KeyListeners Source code

var private const native noexport array<int> KeyListeners;

LastLevelAction Source code

var string LastLevelAction;

MessageAreas Source code

var private const native noexport array<int> MessageAreas;

Root Source code

var ComponentHandle Root;

TickListeners Source code

var private const native noexport array<int> TickListeners;

UIConsole

bAlt Source code

var(UIConsole) public bool bAlt;

bCtrl Source code

var(UIConsole) public bool bCtrl;

bHideUI Source code

var(UIConsole) public bool bHideUI;

bShift Source code

var(UIConsole) public bool bShift;

Filename Source code

var(UIConsole) public config string Filename;

OffsetX Source code

var(UIConsole) public config float OffsetX;

OffsetY Source code

var(UIConsole) public config float OffsetY;

ScaleX Source code

var(UIConsole) public config float ScaleX;

ScaleY Source code

var(UIConsole) public config float ScaleY;


Functions Detail

AddComponent Source code

static native function AddComponent ( ComponentHandle Component, optional ComponentHandle Container )

AddKeyEventListener Source code

static native function int AddKeyEventListener ( object Target, string TargetFunc )

AddKeyListener Source code

static native function int AddKeyListener ( object Target, string TargetFunc )

AddTickListener Source code

public native function AddTickListener ( Object A )

AddWatch Source code

static native function AddWatch ( name ObjName, name VarName, optional int ArrayIndex )

BroadcastStatusMessage Source code

static function BroadcastStatusMessage ( Actor ContextActor, coerce string Msg, optional float Time, optional font Font, optional color Color, optional sound Sound, optional float Volume, optional float Pitch, optional string Holder, optional bool bClearExisting, optional float WrapX, optional bool bReverseOrder ) )

ClearProgressMessages Source code

static function ClearProgressMessages ( PlayerController P ) )

DestroyComponent Source code

static native function ComponentHandle DestroyComponent ( ComponentHandle Component )

DispatchMessage Source code

public native function DispatchMessage ( coerce string Msg )

FindLooseComponent Source code

static native function ComponentHandle FindLooseComponent ( string Name, optional ComponentHandle Root )

GetClient Source code

static native Client function GetClient ( )

GetComponent Source code

static native function ComponentHandle GetComponent ( string Name, optional ComponentHandle Root )

GetComponentSize Source code

static native function Dimension GetComponentSize ( ComponentHandle Root )

GetConsole Source code

static native function Console GetConsole ( )

GetInstance Source code

native static function UIConsole GetInstance ( )

GetLevelAction Source code

function string GetLevelAction ( )

GetLooseComponents Source code

static native function GetLooseComponents ( string Name, out array<ComponentHandle> Components, optional ComponentHandle Root )

GetPlayerOwner Source code

static native function PlayerController GetPlayerOwner ( )

GetTimeSeconds Source code

static native function float GetTimeSeconds ( )

GetUIConsole Source code

static native function UIConsole GetUIConsole ( )

LoadComponent Source code

static native exec function ComponentHandle LoadComponent ( string Filename, optional string Component )

Message Source code

event Message ( coerce string Msg, float MsgLife) )

RegisterRenderListener Source code

static native function RegisterRenderListener ( object TargetObj, string TargetFunc )

RemoveKeyEventListener Source code

static native function RemoveKeyEventListener ( int MagicKey )

RemoveKeyListener Source code

static native function RemoveKeyListener ( int MagicKey )

RemoveTickListener Source code

public native function RemoveTickListener ( Object A )

SendEvent Source code

static native function SendEvent ( string EventName, optional ComponentHandle Target )

SetOwner Source code

static native function SetOwner ( ComponentHandle Component, Object Owner )

ShowStatusMessage Source code

static function ShowStatusMessage ( PlayerController P, coerce string Msg, optional float Time, optional font Font, optional color Color, optional sound Sound, optional float Volume, optional float Pitch, optional string Holder, optional bool bClearExisting, optional float WrapX, optional bool bReverseOrder ) )

TimedMessage Source code

native function TimedMessage ( coerce string Msg, optional float Duration, optional font Font, optional color Color, optional string Holder, optional bool bClearExisting, optional float WrapX, optional bool bReverseOrder )

ToggleEchoToHUD Source code

exec function ToggleEchoToHUD ( ) )

UnRegisterRenderListener Source code

static native function UnRegisterRenderListener ( object TargetObj, string TargetFunc )


Defaultproperties

defaultproperties
{
	Filename="ModUI"
	ScaleX=1.000000
	ScaleY=1.000000
     PlugIn(0)=Class'Engine.TimeDemoPlugin'
}

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Creation time: sk 3-1-2016 10:48:35.573 - Created with UnCodeX