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U2.SpeakerTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.SpeakerTrigger

Variables Summary
intCurrentSpeaker
SpeakerTrigger
array<string>SpeakerStrings
stringTargetClassString
nameTargetName
ETargetTypeTargetType
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
ETargetType
TT_TargetInstigator, TT_TargetNearest, TT_TargetTagged,
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
functionbool IsUsable (Actor Other ))
function TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ))
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Variables Detail

CurrentSpeaker Source code

var private int CurrentSpeaker;

SpeakerTrigger

SpeakerStrings Source code

var(SpeakerTrigger) array<string> SpeakerStrings;

TargetClassString Source code

var(SpeakerTrigger) string TargetClassString;

TargetName Source code

var(SpeakerTrigger) name TargetName;

TargetType Source code

var(SpeakerTrigger) ETargetType TargetType;


Enumerations Detail

ETargetType Source code

enum ETargetType
{
TT_TargetInstigator, TT_TargetNearest, TT_TargetTagged,
};


Functions Detail

IsUsable Source code

function bool IsUsable ( Actor Other ) )

TriggerActors Source code

protected function TriggerActors ( Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ) )


Defaultproperties

defaultproperties
{
	TargetClassString="Engine.Pawn"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:32.792 - Created with UnCodeX