Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.Trigger | +-- U2.PhysicsTrigger
Variables Summary | |
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array<Actor> | TargetActors |
PhysicsTrigger | |
array<name> | ActorList |
EPhysics | CurrentPhysics |
array<EPhysics> | PhysicsList |
Inherited Variables from Engine.Triggers |
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bTriggerNPCs, TriggerClass |
Enumerations Summary |
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Inherited Enumerations from Engine.Trigger |
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ETriggerType |
Functions Summary | ||
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PreBeginPlay ())) | ||
SelectNextPhysics ())) | ||
Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) | ||
TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs )) |
Inherited Functions from Engine.Trigger |
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CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
Inherited Functions from Engine.Triggers |
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DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { PhysicsList(1)=PHYS_Rotating Texture=Texture'U2.S_PhysicsTrigger' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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