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U2.PhysicsTrigger

Extends
Trigger

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.Trigger
         |   
         +-- U2.PhysicsTrigger

Variables Summary
array<Actor>TargetActors
PhysicsTrigger
array<name>ActorList
EPhysicsCurrentPhysics
array<EPhysics>PhysicsList
Inherited Variables from Engine.Trigger
bInitiallyActive, bNoProximityReticle, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, ClassProximityTypes, DamageThreshold, Description, InstigatorTag, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerDamageType, TriggerTime, TriggerType, UseDistance
Inherited Variables from Engine.Triggers
bTriggerNPCs, TriggerClass

Enumerations Summary
Inherited Enumerations from Engine.Trigger
ETriggerType

Functions Summary
event PreBeginPlay ()))
function SelectNextPhysics ()))
function Trigger (Actor Other, Pawn EventInstigator, optional name EventName ))
function TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ))
Inherited Functions from Engine.Trigger
CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch
Inherited Functions from Engine.Triggers
DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors


Variables Detail

TargetActors Source code

var array<Actor> TargetActors;

PhysicsTrigger

ActorList Source code

var(PhysicsTrigger) array<name> ActorList;

CurrentPhysics Source code

var(PhysicsTrigger) EPhysics CurrentPhysics;

PhysicsList Source code

var(PhysicsTrigger) array<EPhysics> PhysicsList;


Functions Detail

PreBeginPlay Source code

event PreBeginPlay ( ) )

SelectNextPhysics Source code

function SelectNextPhysics ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator, optional name EventName ) )

TriggerActors Source code

protected function TriggerActors ( Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs ) )


Defaultproperties

defaultproperties
{
     PhysicsList(1)=PHYS_Rotating
	Texture=Texture'U2.S_PhysicsTrigger'
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:31.528 - Created with UnCodeX