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U2.CutsceneGameInfo

Extends
U2GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- U2Dialog.DialogGameInfo
            |   
            +-- U2.U2GameInfo
               |   
               +-- U2.CutsceneGameInfo

Constants Summary
Inherited Contants from U2.U2GameInfo
GF_NOIMPACTS, MaxTeams

Variables Summary
ComponentHandleCutsceneUI
stringScriptFile
Inherited Variables from U2.U2GameInfo
ActiveRagdollDeaths, AirControl, bBroadcastObjectives, bForcedWeaponSwitch, bGiveDefaultWeapon, bKeepTossedPickups, bMultiWeaponStay, bSinglePlayerMission, BSMColor, BSMTime, bUseCombatSounds, DamageByPlayerScalars[3], DamageToPlayerScalars[3], DefaultFOV, FriendlyDamageScale, GameAIControllerClasses, GameAIControllers, MaxRagdollDeaths, MinPlayers, NumBots, PlayerDamageScaleMax, PlayerDamageScaleMin, PlayerSpeedRatio, RagdollDetailLevel, RespawnAppearanceDelay, SoundSlotTimerList, SpeedRatio, UIComponents
Inherited Variables from U2Dialog.DialogGameInfo
DE

Structures Summary
Inherited Structures from U2.U2GameInfo
TPrecacheInfo

Functions Summary
function AddDefaultInventory (Pawn PlayerPawn ))
function AllocateGameAIControllers ()))
function GameEvent (name EventName, Actor Instigator, optional Actor OtherActor, optional name OtherInfo ))
functionstring GetCutsceneComponent ()))
functionstring GetCutsceneSubcomponent ()))
event NextLevel ()))
event NextScene ()))
function NotifyCutSceneEnd ()))
event NotifyHack ()))
event NotifyLevelChange ()))
event NotifyLevelChangeEnd ()))
function RestartPlayer (Controller aPlayer ))
function SetPlayerDefaults (Pawn PlayerPawn ))
Inherited Functions from U2.U2GameInfo
AddDefaultInventory, AllocateGameAIControllers, AllocateSoundSlotTimerList, BSM, DecActiveRagDollDeaths, Destroyed, ForceAddBot, GameEvent, GetActiveRagDollDeaths, GetActorFactoryItems, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetLevelInfoItems, GetMaxRagDollDeaths, GetObjectives, GetRagdollDetailLevel, GetSoundSlotTimerList, GetTeam, IncActiveRagDollDeaths, NotifyAudioSystemReset, NotifyCutSceneEnd, NotifyCutSceneStart, NotifyHack, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheItems, ReduceDamage, ReduceFriendlyDamage, RestartPlayer, ScaleDamageByPlayer, ScaleDamageToPlayer, ScaleMovementSpeeds, ScoreReplicatorShutdown, SetDifficulty, SetPlayerDefaults, ShouldRespawn, SpawnTemporaryPrecacheInstance, SpawnWait, TooManyBots, UpdateObjective
Inherited Functions from U2Dialog.DialogGameInfo
Destroyed, GetDialogEngine, InitDialogEngine, InitGame, NotifyGameSpeedChanged, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PostLogin, ShutdownDialogEngine


Variables Detail

CutsceneUI Source code

var ComponentHandle CutsceneUI;

ScriptFile Source code

var string ScriptFile;


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( Pawn PlayerPawn ) )

AllocateGameAIControllers Source code

function AllocateGameAIControllers ( ) )

GameEvent Source code

function GameEvent ( name EventName, Actor Instigator, optional Actor OtherActor, optional name OtherInfo ) )

GetCutsceneComponent Source code

function string GetCutsceneComponent ( ) )

GetCutsceneSubcomponent Source code

function string GetCutsceneSubcomponent ( ) )

NextLevel Source code

event NextLevel ( ) )

NextScene Source code

event NextScene ( ) )

NotifyCutSceneEnd Source code

function NotifyCutSceneEnd ( ) )

NotifyHack Source code

event NotifyHack ( ) )

NotifyLevelChange Source code

event NotifyLevelChange ( ) )
!arl event PostLogin( PlayerController NewPlayer, bool bTraveling ) { super.PostLogin( NewPlayer );

NotifyLevelChangeEnd Source code

event NotifyLevelChangeEnd ( ) )

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer ) )

SetPlayerDefaults Source code

function SetPlayerDefaults ( Pawn PlayerPawn ) )


Defaultproperties

defaultproperties
{
	ScriptFile="Cutscene"
	AirControl=0.000000
	DefaultPlayerClassName=""
	bDisplayHud=false
	bCutsceneInputHandling=true
	GameName="CutScene"
	MutatorClass="Engine.Mutator"
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:28.313 - Created with UnCodeX