U2.CutsceneGameInfo
- Extends
- U2GameInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- U2Dialog.DialogGameInfo
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+-- U2.U2GameInfo
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+-- U2.CutsceneGameInfo
Inherited Variables from U2.U2GameInfo |
ActiveRagdollDeaths, AirControl, bBroadcastObjectives, bForcedWeaponSwitch, bGiveDefaultWeapon, bKeepTossedPickups, bMultiWeaponStay, bSinglePlayerMission, BSMColor, BSMTime, bUseCombatSounds, DamageByPlayerScalars[3], DamageToPlayerScalars[3], DefaultFOV, FriendlyDamageScale, GameAIControllerClasses, GameAIControllers, MaxRagdollDeaths, MinPlayers, NumBots, PlayerDamageScaleMax, PlayerDamageScaleMin, PlayerSpeedRatio, RagdollDetailLevel, RespawnAppearanceDelay, SoundSlotTimerList, SpeedRatio, UIComponents |
Inherited Functions from U2.U2GameInfo |
AddDefaultInventory, AllocateGameAIControllers, AllocateSoundSlotTimerList, BSM, DecActiveRagDollDeaths, Destroyed, ForceAddBot, GameEvent, GetActiveRagDollDeaths, GetActorFactoryItems, GetDamageByPlayerScalar, GetDamageToPlayerScalar, GetLevelInfoItems, GetMaxRagDollDeaths, GetObjectives, GetRagdollDetailLevel, GetSoundSlotTimerList, GetTeam, IncActiveRagDollDeaths, NotifyAudioSystemReset, NotifyCutSceneEnd, NotifyCutSceneStart, NotifyHack, NotifyKilled, NotifyLevelChange, NotifyLevelChangeEnd, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheItems, ReduceDamage, ReduceFriendlyDamage, RestartPlayer, ScaleDamageByPlayer, ScaleDamageToPlayer, ScaleMovementSpeeds, ScoreReplicatorShutdown, SetDifficulty, SetPlayerDefaults, ShouldRespawn, SpawnTemporaryPrecacheInstance, SpawnWait, TooManyBots, UpdateObjective |
var string ScriptFile;
function AddDefaultInventory (
Pawn PlayerPawn ) )
AllocateGameAIControllers Source code
function AllocateGameAIControllers ( ) )
function GameEvent (
name EventName,
Actor Instigator, optional
Actor OtherActor, optional
name OtherInfo ) )
function string GetCutsceneComponent ( ) )
GetCutsceneSubcomponent Source code
function string GetCutsceneSubcomponent ( ) )
event NextLevel ( ) )
event NextScene ( ) )
function NotifyCutSceneEnd ( ) )
event NotifyHack ( ) )
event NotifyLevelChange ( ) )
event NotifyLevelChangeEnd ( ) )
function SetPlayerDefaults (
Pawn PlayerPawn ) )
defaultproperties
{
ScriptFile="Cutscene"
AirControl=0.000000
DefaultPlayerClassName=""
bDisplayHud=false
bCutsceneInputHandling=true
GameName="CutScene"
MutatorClass="Engine.Mutator"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
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Creation time: sk 3-1-2016 10:48:28.313 - Created with
UnCodeX