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ParticleSystems.GlassCollider

Extends
GeometryCollider
Modifiers
within BreakableGlass native

Core.Object
|   
+-- ParticleSystems.Force
   |   
   +-- ParticleSystems.GeometryCollider
      |   
      +-- ParticleSystems.GlassCollider

Variables Summary
SoundHolderS
GlassCollider
SoundImpactGlassSounds[6]
Inherited Variables from ParticleSystems.GeometryCollider
bCollideActors, bCollisionNotify, bDeleteOnContact, bDiffuse, bIgnoreInstigator, bStopOnContact, Elasticity, ImpactEffects, ImpactPercent, MaxNotificationTime, MinIncidence, NotificationsPerTick, NotificationTimer, Pitch, ProjectorSettings, Radius, Sound, Volume
Inherited Variables from ParticleSystems.Force
AffectedTemplates, bIterateAll, GroupName, Priority

Structures Summary
Inherited Structures from ParticleSystems.GeometryCollider
ProjSettings

Functions Summary
event CollisionNotification (ParticleHandle P, Actor.CheckResult Hit ))
Inherited Functions from ParticleSystems.GeometryCollider
AddImpactEffect, CollisionNotification
Inherited Functions from ParticleSystems.Force
AddTemplate, RemoveTemplate


Variables Detail

S Source code

var SoundHolder S;

GlassCollider

ImpactGlassSounds[6] Source code

var(GlassCollider) Sound ImpactGlassSounds[6];


Functions Detail

CollisionNotification Source code

simulated event CollisionNotification ( ParticleHandle P, Actor.CheckResult Hit ) )


Defaultproperties

defaultproperties
{
	ImpactGlassSounds(0)=Sound'ParticleSystems.Glass.GlassBreak_01'
	ImpactGlassSounds(1)=Sound'ParticleSystems.Glass.GlassBreak_02'
	ImpactGlassSounds(2)=Sound'ParticleSystems.Glass.GlassBreak_03'
	ImpactGlassSounds(3)=Sound'ParticleSystems.Glass.GlassBreak_04'
	ImpactGlassSounds(4)=Sound'ParticleSystems.Glass.GlassBreak_05'
	ImpactGlassSounds(5)=Sound'ParticleSystems.Glass.GlassBreak_06'
	bCollisionNotify=true
	Elasticity=(A=0.800000,B=0.600000)
	NotificationsPerTick=5
}

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Creation time: sk 3-1-2016 10:48:30.035 - Created with UnCodeX