Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- ParticleSystems.Force | +-- ParticleSystems.GeometryCollider | +-- ParticleSystems.GlassCollider
Variables Summary | |
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SoundHolder | S |
GlassCollider | |
Sound | ImpactGlassSounds[6] |
Inherited Variables from ParticleSystems.Force |
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AffectedTemplates, bIterateAll, GroupName, Priority |
Structures Summary |
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Inherited Structures from ParticleSystems.GeometryCollider |
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ProjSettings |
Functions Summary | ||
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CollisionNotification (ParticleHandle P, Actor.CheckResult Hit )) |
Inherited Functions from ParticleSystems.GeometryCollider |
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AddImpactEffect, CollisionNotification |
Inherited Functions from ParticleSystems.Force |
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AddTemplate, RemoveTemplate |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ImpactGlassSounds(0)=Sound'ParticleSystems.Glass.GlassBreak_01' ImpactGlassSounds(1)=Sound'ParticleSystems.Glass.GlassBreak_02' ImpactGlassSounds(2)=Sound'ParticleSystems.Glass.GlassBreak_03' ImpactGlassSounds(3)=Sound'ParticleSystems.Glass.GlassBreak_04' ImpactGlassSounds(4)=Sound'ParticleSystems.Glass.GlassBreak_05' ImpactGlassSounds(5)=Sound'ParticleSystems.Glass.GlassBreak_06' bCollisionNotify=true Elasticity=(A=0.800000,B=0.600000) NotificationsPerTick=5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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