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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- U2XMP.ArtifactPickup | +-- U2XMP.ArtifactHealth
Constants Summary |
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Inherited Contants from Engine.Pickup |
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StopFallingTimer |
Variables Summary |
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Inherited Variables from U2XMP.ArtifactPickup |
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TeamNumber |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
Functions Summary |
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Inherited Functions from U2XMP.ArtifactPickup |
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AnnouncePickup |
Inherited Functions from Engine.Pickup |
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AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
Defaultproperties |
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defaultproperties { InventoryType=Class'U2XMP.ArtifactInvHealth' PickupMessage="You picked up an Artifact." DrawType=DT_StaticMesh StaticMesh=StaticMesh'343M.Pickups.Aft_Health' UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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