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U2Pawns.AtlantisControllerOld

Extends
U2NPCControllerBaseOld

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.LicenseeController
         |   
         +-- Engine.AIController
            |   
            +-- U2.U2NPCController
               |   
               +-- U2AI.U2NPCControllerScriptable
                  |   
                  +-- U2AI.U2NPCControllerShared
                     |   
                     +-- U2AIOld.U2NPCControllerBaseOld
                        |   
                        +-- U2Pawns.AtlantisControllerOld

Constants Summary
Inherited Contants from U2AIOld.U2NPCControllerBaseOld
AttackingState, ContinueWanderLabel, FallingState, FallLongLabel, FallSpecialLabel, FireWhileFallingLabel, HoldReachedDistance2D, HoldReachedDistanceSquared2D, LandedLabel, MinMoveSpeedMultiplier, NonRangedFireTimerName, PausingLabel, PlayOutLabel, SplashLabel, TakeHitLabel, TakeHitState
Inherited Contants from U2AI.U2NPCControllerShared
AcquisitionState, AdjustFromWallLabel, AdjustPositionAgainLabel, AdjustPositionLabel, AdjustRotationLabel, AttackCloseChargeState, AttackCloseState, AttackDoneLabel, AttackFallbackState, AttackHideState, AttackHuntState, AttackLeapState, AttackMeleeState, AttackMoveToCoverBaseState, AttackMoveToCoverCombatState, AttackMoveToCoverFleeState, AttackOngoingLabel, AttackRecoverEnemyState, AttackRetreatState, AttackStakeOutCoverState, AttackStakeOutState, AttackStationaryState, AttackTacticalMoveMeleeState, AttackTacticalMoveState, AttackTacticalRetreatMeleeState, AttackTacticalRetreatState, AttackTauntState, AutoEndLabel, CampAgainLabel, CampLabel, CampLongLabel, CantReachLabel, ChallengeLabel, CloseLabel, CoweringState, DeadlockedState, DefaultIsCloseToDynamicGoalDistance, DelayLabel, DialogBeginLabel, DialogEndLabel, DialogFocusRestoreLabel, DialogFocusSetLabel, DialogPauseLabel, DialogUnPauseLabel, DodgeFinishedLabel, DodgingState, DodgingWithAttackState, DoneLabel, DontCloseLabel, DuckingLabel, EnemyKilledState, ErrorLabel, FaceTargetLabel, FindAirState, FireLabel, FrozenState, GiveUpLabel, GiveWayLabel, HandleInvalidLandingState, HoldingState, HoldState, HuntLabel, IdleLabel, ImpalingState, INCOMINGCOLLISIONFUDGE, KnockDownState, LandLabel, MaxDistanceActors, MaxNoLOSFollowDistance, MaxRadiusEnemiesDistance, MinFollowDistance, MinGoalDistance, MoveActiveLabel, MoveActiveStrafeLabel, MoveCheckLabel, MoveDoneLabel, MoveFailedLabel, MoveFallingLabel, MoveNoDestLabel, MovePickDestLabel, MovePickDestLoopLabel, MoveSpecialLabel, MoveTestLabel, MoveToGoalBaseState, MoveToGoalNoEnemyState, MoveToGoalWithEnemyState, NeedToTurnAngleCos, NeedToTurnDialogAngleCos, PauseLabel, PostBeginLabel, PreBeginLabel, ReachedDestinationLabel, ReadyToAttackLabel, RecoverEnemyLabel, ResumePatrolLabel, RoamingState, ShootDecorationLabel, StanceChangeDelayLabel, StartLeapLabel, StartupDelayLabel, TacticalTickLabel, TestMoveState, TrackFocusLabel, TryAgainLabel, TurnLabel, UnuseEvent, UsingState, VictoryDanceState, WaitingForStartLabel, WanderingPanicState, WanderingState, WavingLabel

Variables Summary
Inherited Variables from U2AIOld.U2NPCControllerBaseOld
Aggressiveness, AmbushSpot, AttackNonRangedCheckRate, AttackNonRangedFailedRate, AttackReadyToAttackOdds, AttackStationaryStopTime, bBigJump, bCamping, bCampOnlyOnce, bChangeDir, bClearShot, bDeviousHunting, bFireFalling, bFiringPaused, bFrustrated, bGathering, bGoosedTimer, bInitLifeMessage, bIsPaused, bKamikaze, bLeading, BlockedPath, bMustHunt, bNoShootDecor, bReadyToAttack, bSniping, bStationary, bStayFreelance, bStrafeDir, bTriedLastDetectedLocation, bWantsToCamp, CampTime, DefaultMeleeAttackState, HidingSpot, LastAttractCheck, LastCampCheck, LastInvFind, LastPainAnim, MaxHuntTime, MaxMoveToActorAttemptsRoaming, NextLabel, NextState, OldControllerEnemy, OldMoveTarget, OrderGiver, Orders, OrdersObject, RealLastDetectedLocation, RefireDelay, RoamTarget, TimeBetweenAttacks
Inherited Variables from U2AI.U2NPCControllerShared
bDialogSetFocus, bFaceSpecialGoal, bLastAimLocationHitFriendly, BlockedByCoverHitOdds, bTargetObscured, CloseEnoughDistance, DefaultRotationThreshold, DefaultState, DialogFocus, DodgeEnableTime, GetCloserThreshold, GMoveType, Hits, LastAcquireTime, MaxAcquireMissMultiplier, MaxAcquirePitchError, MaxAffectedByAcquisitionTime, MaxAffectedByHitTime, MaxAlwaysLeadDistance, MaxHitMissMultiplier, MaxHitPitchError, MaxMoveRecoverAttempts, MaxMoveToActorAttempts, MaxMoveToPointAttempts, MaxTeleportRangeMinZError, MaxTeleportRangeMoveError, MaxTeleportRangeStuckError, MinAcquirePitchError, MinHitPitchError, MinLastRenderedTeleportDelay, MinTeleportRangeMinZError, MinTeleportRangeMoveError, MinTeleportRangeStuckError, Misses, NumMoveAttempts, NumMoveRecoverAttempts, OldFocalPoint, OldFocus, OldMoveLocation, ReduceStanceAgainTime, ScriptedRotationThreshold, SpecialGoal, SpecialGoalDistance, StopFiringAtEnemyTime, TemporaryGoalDistance, TestMoveSpeed, TestMoveTarget, TestTacticalMoveType, TryToHitBaseSpeed, TryToHitBaseSpeedOdds, TryToHitInstantBaseDistance, TryToHitInstantBaseOddsMax, TryToHitInstantBaseOddsMin, TryToHitInstantMaxHitDistance, TryToHitInstantMinMissDistance, TryToHitProjectileBaseDistance, TryToHitProjectileBaseOddsMax, TryToHitProjectileBaseOddsMin, TryToHitProjectileMaxHitDistance, TryToHitProjectileMinMissDistance, TryToHitTossedBaseDistance, TryToHitTossedBaseOddsMax, TryToHitTossedBaseOddsMin, TryToHitTossedMaxHitDistance, TryToHitTossedMinMissDistance, U2PAdvanced, U2PBase, U2PBasic, WanderDirectionExternal

Enumerations Summary
Inherited Enumerations from U2AI.U2NPCControllerShared
EDestinationResult, EMoveType

Structures Summary
Inherited Structures from U2AI.U2NPCControllerShared
TDistanceInfo

Functions Summary
Inherited Functions from U2AIOld.U2NPCControllerBaseOld
AdjustAim, AdjustJump, AllowFriendlyBumpStateChanges, AmbushClearOtherSpots, AmbushFindSpot, AmbushPickSpot, AnimEnd, AssignHoldSpot, BeginState, BigJump, CanFire, CanMeleeAttack, CanPredict, CanStakeOut, ChangeDestination, ChangedWeapon, CheckAttackStatus, ChooseAttackMode, ClearAttack, ClearHoldSpots, ClearReferencesTo, ClearShot, CombatMove, ContinueAttackStationary, ContinueStakeOut, DamageAttitudeTo, DeferTo, Destroyed, DetermineOrdersTransition, DialogEnd, DialogPause, DialogSetFocus, DialogUnPause, DoRangedAttack, EnableProbeEvent, EndState, EnemyAcquired, eventAutoBegin, eventBumpAll, eventBumpEnemy, eventBumpFriend, eventEnemyNotVisible, eventHearNoiseThreat, eventSeeEnemy, eventTakeDamage, eventTookDamage, ExecuteDodge, FearThisSpot, FindNewJumpDest, FindSpecialAttraction, FindViewSpot, FinishedRotation, FireAt, FireShot, FriendlyBumpSpecial, GameRelatedKilled, GetAttackStyle, GetCurrentFireRate, GetMoveSpeed, GetMoveTargetFollow, GetOrderGiver, GetOrders, GetOrdersObject, GetPredictedChargeLocation, GetReactionToEnemy, GetRealOrders, GetShouldUseDeviousTactics, GetSpecifiedFireRate, GetTacticalMoveType, GetTarget, GiveUpTactical, HandleBumpedByEnemy, HandleDecorationStuff, HandleDestinationReached, HandleEnemyKilledSafe, HandleEnemyKilledUnSafe, HandleOrdersAttack, HandleOrdersDefend, HandleOrdersFollow, HandleOrdersHold, HandleOrdersNone, HandleTakeHit, IsDialogPaused, IsFiring, IsFrozen, IsMeleeAttacking, IsMobile, IsPreparedToFire, IsPreparedToMelee, IsRepeatFire, IsStationary, KeepAttacking, LandedHardDone, LongFall, MaybeClearHuntingEnemy, MaybeFire, MaybeSetEnemy, MaybeStopFiring, MayFall, ModifyMoveTarget, NonRangedFireCheck, NonRangedFireTimer, NotifyHeadVolumeChange, NotifyHitWall, NotifyKilled, NotifyLanded, NotifyPhysicsVolumeChange, NotifyTakeHit, NotifyUnuse, OKToHit, PawnIsInPain, PickDestination, PickFarInventoryDestination, PickHuntDestination, PickLocalInventoryDestination, PickNextSpot, PickOrdersDestination, PickRegDestination, PickSpecialDestination, Possess, PreparedToHunt, PriorityObjective, RandomizeStakeOutDir, ReachedHome, ReadyForAction, ReadyForOrders, ReduceThreat, ResetAttackTimer, ResetGlobalAISettings, Restart, RestoreRealOrders, SendMessageAcknowledgeOrders, SendMessageInPosition, SendMessageNearPoint, SetDefense, SetFall, SetMoveTarget, SetOrders, SetOrdersObject, SetRealOrders, SetRoamTarget, SetSpecialGoal, SetStationary, SharedTimerEvent, ShotFiredNotification, ShouldDeferTo, ShouldDestroyNPC, ShouldGiveUpHunting, ShouldRecamp, ShouldTransitionToMeleeAttack, SpecialAttackTransition, SpecialFire, StateTransition, StrafeFromDamage, TestCanJump, TestDirection, TookDamageBase, TryStrafe, TryToDodge, TryToHit, TurnToActor, UnuseActor, UpdateEnemy, UpdateOrders, UseActor, UseTacticalJumps, VerifyStateChange, WanderAfterFriendlyBumpExtra
Inherited Functions from U2AI.U2NPCControllerShared
AddedHumanThreat, AdjustAim, AllowFriendlyBumpStateChanges, AnnoyedAt, AssessThreat, CanDodge, CanRespawn, CheckEnemyDistance, CheckMaxAttackRanges, CheckNavigationFrom, CheckTargetInAttackRange, ClearHoldSpot, ClearHoldSpots, ClearMoveAttempts, CompareThreat, DialogAllowed, DialogBegin, DialogInitiate, DialogTerminate, EnemyAcquired, eventBumpAll, eventBumpEnemy, eventBumpFriend, eventBumpOther, eventHearNoiseFriendly, eventHearNoiseOther, eventHearNoiseThreat, eventInheritEnemy, eventSeeAlertFriend, eventSeeEnemy, eventSeeFriend, eventSeeOther, ExecuteDodge, FaceTarget, FearThisSpot, FindBestPathToward, FindLocalEnemy, FindNewStakeOutDir, ForceNavigationError, FriendlyBumpSpecial, GetAttackRating, GetBounceLifespan, GetDamageRadius, GetDirectionalPatrol, GetFaceSpecialGoal, GetFireOffset, GetFireRating, GetHoldSpot, GetInstantProjectileAim, GetLastSeenAimLocation, GetLookedAtCos, GetMissVector, GetMoveSpeed, GetMoveTargetFollow, GetNearbyPathNodes, GetNearbyPathNodesRelativeTo, GetPathTo, GetPathToActor, GetSlowProjectileAim, GetSpecialGoal, GetSpecialGoalDistance, GetSplashLocation, GetTargetLocation, GetTimeOutTolerance, GetTossedAim, HandleBumpedByEnemy, HandleDestinationReached, HandleEnemyNoise, HandleFriendlyBumps, HandleIncoming, HandleSetMoveTargetError, HearNoise, IgnoreTargetRange, ImpalePawn, IsCloseToDynamicGoal, IsUsable, LockAnimationController, MaybeAcquireEnemy, MaybeAlertOthers, MaybeAvoidFriendlyBump, MaybeInheritEnemy, MaybeSetEnemy, MoveAgain, NeedToTurn, NotifyBump, NotifyMeleeDamagedEnemy, NotifyPhysicsVolumeChange, NotifyUnuse, OnUnuse, OnUse, Possess, PreBeginPlay, RandomizeStakeOutDir, ReactToAlertFriend, ReactToFriend, RecoverFromMinZError, RecoverFromNavigationError, RecoverFromStuckError, ReduceThreat, RelativeStrength, RestoreAlertness, RestoreStance, SelectInventorySpotDestination, SelectStance, SetAlertness, SetDirectionalPatrol, SetFall, SetFrozen, SetMoveTarget, SetPeripheralVision, SetScriptedFocus, SetScriptedIdleAnims, SetSharedTimer, SetSpecialGoal, SetTestMoveTarget, SharedTimerEvent, ShotFiredNotification, ShouldBounceProjectile, ShouldClearSpecialColliders, ShouldTryToLead, Shutdown, SplashDamageAttack, StopFiringAtEnemy, StrafeFromDamage, TeleportedPawn, TeleportPawn, TestAimLocation, TestMissLocation, Timer, TryToDodge, TryToHit, UnderLift, UnImpalePawn, UnlockAnimationController, Unuse, UnuseActor, UpdateAcceleration, UpdateStance, UseActor, VerifyJumpDodgeVector, VerifyMobility, VerifyRollDodgeVector, ViewObstructed, WanderAfterFriendlyBumpExtra


Defaultproperties

defaultproperties
{
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Creation time: sk 3-1-2016 10:48:27.704 - Created with UnCodeX